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Possibility to select what vehicle part in particular we want to mount #11706

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Night-Pryanik opened this issue Mar 21, 2015 · 11 comments · Fixed by #55426
Closed

Possibility to select what vehicle part in particular we want to mount #11706

Night-Pryanik opened this issue Mar 21, 2015 · 11 comments · Fixed by #55426
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<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Vehicles Vehicles, parts, mechanics & interactions

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@Night-Pryanik
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At the moment when installing vehicle parts and there are several of them with various condition, we don't have possibility to choose which one is to mount.
This is also especially inconvenient if we have multiple diameter wheels in inventory or in vicinity. Don't know what wheel in particular the game will install (last added to inventory? closest to player? random?).
I suggest to add some menu like "Install what?" (maybe like the one that the game shows when trying to reload weapon that can accept several ammo types) when clicking on installable part.

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@KA101
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KA101 commented Mar 21, 2015

Diameters don't matter, probably for this reason. So yeah.

@KA101 KA101 added <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. labels Mar 21, 2015
@drbig
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drbig commented Mar 23, 2015

Wheel sizes should and hopefully will matter. And besides: engines. There should be a way to select a particular part.

@BevapDin
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For now, you this technique:

  • Drop all items (of the type you are going to install, e.g. all wheels, or all wide wheels) on the map or into a cargo vehicle part (in vehicle part counts as on the map).
  • Keep the item you want to install in your inventory.
  • When the installation finishes, the game will ask you which item to use, you can choose between items on the map (marked as "(nearby)" or items in you inventory (not marked). Chose the item in you inventory.

@drbig
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drbig commented Mar 23, 2015

@BevapDin Indeed, and that should be imo easy to work out on your own, but it's still a workaround. For example you are going to be explicitly asked which welding tool to use if you have more than one. Having to do this item juggling is simply inconsistent. In a corner caste it prevents players from building a 'welding shop' and using it in a sane manner :)

@BevapDin
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For example you are going to be explicitly asked which welding tool to use if you have more than one.

You're asked which type of tool you want to use. If you have several welders, it won't ask which welder to use (the damaged one, the half-full one, the one with the inscription).

But as all wheels are the same type (wheels is one type, wide wheels is another type, small wheel another), only different size, this won't apply there. A 9'' wheel has the same type as a 11'' wheel.

@drbig
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drbig commented Mar 23, 2015

@BevapDin Fair point, and makes sense for tools, which are equivalent regardless of their state...

Which might change someday - one should imagine using a badly damaged acetylene torch to not be such a good idea ('will it blow up?' is the question). But that's a tangent.

For the main topic - I'm for the vehicle construction menu to explicitly ask for a part when there are more parts of that type available and they do differ. This includes not only engines, but also any part where more than one item state/quality is available. It will also include wheels when the more realistic vehicle patches get in.

Ultimately it's about consistency and... yes: user experience.

@Night-Pryanik
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Closing after #17209.

@mugling
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mugling commented Jun 22, 2016

Does #17209 actually resolve that issue?

@Night-Pryanik
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Uhmm, it seems no.

@Night-Pryanik Night-Pryanik reopened this Jun 23, 2016
@Coolthulhu
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consume_items only understands ids and vague location (on player vs. on map). #17209 uses consume_items.

@mugling
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mugling commented Jun 23, 2016

This is a deficiency I would like to correct

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Labels
<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Vehicles Vehicles, parts, mechanics & interactions
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8 participants