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Accessibility option: Accessible readouts #15869
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Along with readouts, disabling unnecessary animations like weather and WoW-style damage indicators would probably be a good idea e.g. in an accessibility option/mode. Annoying af having every rain drop dictated to you until you realize what's happening and find how to disable it. 😤 |
I’ve already disabled weather. :) From a certain point of view I don’t like the idea of an accessibility-specific mode. THat’s more a philosophical issue from my day job though.
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Closing - old and no movement. Feel free to ping me here if there's still interest, or make a new issue. FWIW, I'm all for this. Hope the game improves its accessibility. |
Hey,
I just started getting back into CDDA actually. :) I’ve been trying to figure out vehicles. Readouts could definitely help with that, because the way the ascii deforms is really confusing.
Sadly, I don’t know how much more interest there will be from other blind people, just because the game is niche to begin with.
… On May 1, 2017, at 8:58 PM, Leland Clemmons ***@***.***> wrote:
Closing - old and no movement. Feel free to ping me here if there's still interest, or make a new issue.
FWIW, I'm all for this. Hope the game improves its accessibility.
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Actually I like to keep this one open. |
I was having a think about how I’d go about doing a few things within CDDA and stumbled across this. I think having some way to expose the game state in a structured format could enable a solution here in addition to enabling things like automated testing of stuff in game or more elaborate ways to control the display of the UI. In more specific terms, I’m thinking of a socket, port, or file on the system that when read returns a structured representation of the current game state. A few things this data could contain:
A few open questions I thought of, but can’t answer:
Sorry for the long comment. Thinking on this got gears turning. I can spin this out into it’s own related ticket if any of this doesn’t sound completely unreasonable. |
hello @damien. i am just a blind cdda player not a developer. but i can give you some accessibility related answers.
such system is already implemented. menu can be accessed by V key. and it helps me alot. You claim that accessibility can be improved by giving as much information as possible to third-party software. I think that we can and should go the other way. the game itself can provide this information accessibly. some thoughts I set out in #26885 |
Following the discussion here, I'll be making a list of reasonably small changes and additions to the game that would make the game more playable for players who are forced to use screen-reader software to "see" the game screen due to disabilities of vision. All of this obviously applies only to "console" builds of the game.
(Split from #15864)
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