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Fris0uman committed Dec 20, 2019
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5 changes: 5 additions & 0 deletions doc/JSON_FLAGS.md
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Expand Up @@ -1080,6 +1080,11 @@ Also see `monster_attacks.json` for more special attacks, for example, impale an
## Mutations
#### Flags
- ```UNARMED_BONUS``` You get a bonus to unarmed bash and cut damage equal to unarmed_skill/2 up to 4.
- ```NEED_ACTIVE_TO_MELEE``` This mutation gives bonus to unarmed melee only if it's active.
### Categories
These branches are also the valid entries for the categories of `dreams` in `dreams.json`
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4 changes: 4 additions & 0 deletions doc/JSON_INFO.md
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Expand Up @@ -940,6 +940,10 @@ Note that even though most statistics yield an integer, you should still use
"points": 2, // Point cost of the trait. Positive values cost points and negative values give points
"visibility": 0, // Visibility of the trait for purposes of NPC interaction (default: 0)
"ugliness": 0, // Ugliness of the trait for purposes of NPC interaction (default: 0)
"cut_dmg_bonus": 3, // Bonus to unarmed cut damage (default: 0)
"bash_dmg_bonus": 3, // Bonus to unarmed bash damage (default: 0)
"rand_cut_bonus": { "min": 2, "max": 3 }, // Random bonus to unarmed cut damage between min and max.
"rand_bash_bonus": { "min": 2, "max": 3 }, // Random bonus to unarmed bash damage between min and max.
"bodytemp_modifiers" : [100, 150], // Range of additional bodytemp units (these units are described in 'weather.h'. First value is used if the person is already overheated, second one if it's not.
"bodytemp_sleep" : 50, // Additional units of bodytemp which are applied when sleeping
"initial_ma_styles": [ "style_crane" ], // (optional) A list of ids of martial art styles of which the player can choose one when starting a game.
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