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Add FOV_3D_Z_RANGE option to limit the vertical range of 3D vision (#…
…31802) * * add FOV_3D_Z_RANGE option. Minimum 0, maximum OVERMAP_LAYERS, default 4. * add logic to cast_zlight_segment that allows us to stop casting light segments beyond FOV_3D_Z_RANGE levels. Decent speedup!
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