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* Rip out tr_ledge hack * Make non Character creatures fall again * Typify and rename ledge -> try_fall * Add tr_ledge obsoletion * Remove t_hole * Fix climbing down triggering falling first resulting in you burying yourself * Update map.cpp * Fix being grapple pulled off a roof sending you into the ground * Fix spawned NPCs not falling until they move * Fix spawned monsters not falling until they move Not the most ideal looking spot for this but its the only place all the calls I could find filter down to * Fix a test expecting spawned NPCs to float * Another test that expects floating to be fine * Appease our clang overlords * More appeasement * Did you know stashing changes for one branch on another by accident and forgetting about them is not great? * More fixes * Appease our clang overlords * Fix some since typified stuff
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