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* updated json flags Updated json flags to accommodate for future items * obsoleted exoskeleton helmets Exoskeleton helmets serve no function anymore * Update power_armor.json Still very much WIP but the abstract exoskeleton item should give an idea of what I'm going for. Also implemented abstract item for armor parts. * Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate" This reverts commit 7b9b9b6, reversing changes made to 3d13b2a. * Update power_armor.json * Update power_armor.json Definitive weight and volume for exoskeleton armor parts * Obsoleted frame and generator frame I don't see any point in them now that you can equip a backpack alongside exoskeletons and generator frames make little sense in my opinion. * Update power_armor.json Almost done with exoskeletons themselves, all I have to do is descriptions, touching up the flags and the salvaged version * Update flags.json Deleted unused exoskeleton flags * Update power_armor.json Final values in place, only the descriptions to do, maybe some flags * Create power_armor.json Added recipes for the armor parts * Updated recipes and power_armor.json * Solved all errors when launching with modified files * Fixed spelling error "micromotors" to "micro motors". * NO_UNLOAD flag removed from abstract exoskeleton Users can now see/remove etc. the different exoskeleton attachments * Added a volume_encumber_modifier of 0 to exoskeleton pockets to avoid insane amounts of encumbrance when wearing the armor parts This may be the final commit, everything looks like it works, finally. I'm probably going to polish everything up, adjust values and changes a few descriptions. * reworked, tested and polished the final version * adjusted power consumption * adjusted weight * deleted unneeded plural names * Double spaced the descriptions, re added plural names where needed * updated description and carry weight bonus enchantment * Revert "Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate"" This reverts commit 572fe89. * Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate" This reverts commit 7b9b9b6, reversing changes made to 3d13b2a. * Revert "Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate"" This reverts commit 6e1232e. * Revert "Merge branch 'CleverRaven:master' into CombatExoskeletonUpdate" This reverts commit e75fd82, reversing changes made to 0f10db9. * Revert "Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate"" This reverts commit 572fe89. * Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate" This reverts commit 7b9b9b6, reversing changes made to 3d13b2a. * Revert "Revert "Merge branch 'CombatExoskeletonUpdate' of https://github.com/BalthazarArgall/Cataclysm-DDA into CombatExoskeletonUpdate"" This reverts commit 572fe89. * make code content identical to master * deleting references to power armor * replaced references to power armor * sort lines alphabetically * replaced references to depowered armor * reworked the rework * Repalced dots with ellipsis * modified activation message * fixed carry weight carry over and clarified effect description * Adjusted encumbrance values, slightly adjusted and rounded energy consumption * Adjusted encumbrance values slightly * adjusted pocket sizes, adjusted armored zombie drops, deleted unused recipes, fixed armor recipes, added MOLLE/tactical pockets to a few items * fixed armor pockets access cost * fixed typo in flags, reverted pocket access cost * Restart tests, just to make sure * Maybe stuff is drying at the proper rate now * adjusted battery stuff, integrated exertion modifer, made enchantments appear in the UI * pockets probably cannot have holster while being MAGAZINE_WELL * pockets probably cannot have holster while being MAGAZINE_WELL * just revert the holster change * update test, still failing * Give exoskeletons their own itemgroup * Adjust encumbrance values of reinforced armor and exoskeletons * added welding requirements to reinforced armor * Fix missing double space in description * fix tests * astyle formatting try 1 * astyle formatting try 2 * Are you happy now clang? * clang, I swear to god... * forgot to adjust crafting difficulty, slightly increased * Restart tests, yes I changed my mind * Update data/json/items/armor/combat_exoskeleton.json Applied Drew suggestion for salvaged exoskeleton description Co-authored-by: Drew4484 <[email protected]> * Update data/json/items/armor/combat_exoskeleton.json remove environmental flags from salvaged exoskeleton Co-authored-by: Drew4484 <[email protected]> * multiple changes, rough implementation * multiple changes smoother implementation * updated flag descriptions to accomodate combat exoskeletons * updated reinforced versions crafting time * remove exosuit management menu * multiple changes, should be quite polished * fixe a copy paste error * fixes descriptions for exoskeleton armor * anti-material typo * Reload test --------- Co-authored-by: Drew4484 <[email protected]>
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