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Update world_option_sliders.json (#59212)
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I-am-Erk authored Jul 12, 2022
1 parent ec37cf1 commit e89d22a
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions data/core/world_option_sliders.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@
{
"level": 0,
"name": "Remote",
"description": "Cities are basically non-existent. Expect rural-only areas.",
"options": [ { "option": "CITY_SIZE", "type": "int", "val": 0 }, { "option": "CITY_SPACING", "type": "int", "val": 8 } ]
"description": "Cities are basically non-existent. Expect rural-only areas with rare tiny villages.",
"options": [ { "option": "CITY_SIZE", "type": "int", "val": 1 }, { "option": "CITY_SPACING", "type": "int", "val": 8 } ]
},
{
"level": 1,
Expand All @@ -27,7 +27,7 @@
{
"level": 3,
"name": "Suburbia",
"description": "Cities use default size and distances.",
"description": "Cities use default size and distances, with small to large cities separated by large rural areas.",
"options": [ { "option": "CITY_SIZE", "type": "int", "val": 8 }, { "option": "CITY_SPACING", "type": "int", "val": 4 } ]
},
{
Expand All @@ -46,7 +46,7 @@
"level": 6,
"name": "Megacity",
"description": "Cities are nearly continuous, with minimal distance between them.",
"options": [ { "option": "CITY_SIZE", "type": "int", "val": 16 }, { "option": "CITY_SPACING", "type": "int", "val": 0 } ]
"options": [ { "option": "CITY_SIZE", "type": "int", "val": 16 }, { "option": "CITY_SPACING", "type": "int", "val": 1 } ]
}
]
},
Expand All @@ -72,7 +72,7 @@
{
"level": 1,
"name": "Be really nice to me",
"description": "Monsters evolve and spawn slower, and items are a bit easier to come by.",
"description": "Monsters are less tough; move, evolve and spawn slower; and items are a bit easier to come by.",
"options": [
{ "option": "MONSTER_SPEED", "type": "int", "val": 95 },
{ "option": "MONSTER_RESILIENCE", "type": "int", "val": 85 },
Expand All @@ -96,7 +96,7 @@
{
"level": 3,
"name": "Cataclysm",
"description": "For the default monster hunting and item collecting experience.",
"description": "The default monster hunting and item collecting experience.",
"options": [
{ "option": "MONSTER_SPEED", "type": "int", "val": 100 },
{ "option": "MONSTER_RESILIENCE", "type": "int", "val": 100 },
Expand All @@ -108,7 +108,7 @@
{
"level": 4,
"name": "Hurt me",
"description": "Monsters are a bit tougher and spawn 50% more.",
"description": "Monsters are a bit tougher and faster, and spawn 50% more.",
"options": [
{ "option": "MONSTER_SPEED", "type": "int", "val": 105 },
{ "option": "MONSTER_RESILIENCE", "type": "int", "val": 120 },
Expand All @@ -120,7 +120,7 @@
{
"level": 5,
"name": "Punish me",
"description": "Monsters are tougher, spawn more, and evolve faster. Items are a bit rarer too.",
"description": "Monsters are significantly tougher and faster, spawn more, and evolve faster. Items are a bit rarer too.",
"options": [
{ "option": "MONSTER_SPEED", "type": "int", "val": 110 },
{ "option": "MONSTER_RESILIENCE", "type": "int", "val": 150 },
Expand All @@ -131,8 +131,8 @@
},
{
"level": 6,
"name": "Punish me more",
"description": "Monsters are 50% tougher, 20% faster, and spawn 3x more. Items are half as likely to spawn.",
"name": "Punish me more!",
"description": "Monsters are much tougher, extremely fast, and spawn 3x more. Items are half as likely to spawn.",
"options": [
{ "option": "MONSTER_SPEED", "type": "int", "val": 120 },
{ "option": "MONSTER_RESILIENCE", "type": "int", "val": 200 },
Expand Down Expand Up @@ -165,7 +165,7 @@
{
"level": 2,
"name": "Lonely",
"description": "NPCs are rare, but as expected in this ruined world (default).",
"description": "The default: NPCs are rare, but as expected in this ruined world.",
"options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 4 } ]
},
{
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