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Tweak rifle aim cap to bring quickdraw test back in line
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kevingranade committed May 5, 2020
1 parent 781ca2e commit df00851
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -641,7 +641,7 @@ double Character::aim_cap_from_volume( const item &gun ) const
} else if( gun_skill == "pistol" ) {
aim_cap = std::max( 15.0, aim_cap * 1.25 );
} else if( gun_skill == "rifle" ) {
aim_cap = std::max( 7.0, aim_cap - 5.0 );
aim_cap = std::max( 7.0, aim_cap - 7.0 );
} else if( gun_skill == "archery" ) {
aim_cap = std::max( 13.0, aim_cap );
} else { // Launchers, etc.
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