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Merge pull request #38890 from kevingranade/hoist-activity-id-from-st…
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…ring-header

Hoist activity ids out of cata_string_consts.h
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ZhilkinSerg authored Mar 19, 2020
2 parents f7bfc38 + be544e2 commit d151633
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Showing 29 changed files with 260 additions and 103 deletions.
100 changes: 100 additions & 0 deletions src/activity_handlers.cpp
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Expand Up @@ -100,6 +100,106 @@

#define dbg(x) DebugLog((x),D_GAME) << __FILE__ << ":" << __LINE__ << ": "

static const activity_id ACT_ADV_INVENTORY( "ACT_ADV_INVENTORY" );
static const activity_id ACT_AIM( "ACT_AIM" );
static const activity_id ACT_ARMOR_LAYERS( "ACT_ARMOR_LAYERS" );
static const activity_id ACT_ATM( "ACT_ATM" );
static const activity_id ACT_AUTODRIVE( "ACT_AUTODRIVE" );
static const activity_id ACT_BUILD( "ACT_BUILD" );
static const activity_id ACT_BURROW( "ACT_BURROW" );
static const activity_id ACT_BUTCHER( "ACT_BUTCHER" );
static const activity_id ACT_BUTCHER_FULL( "ACT_BUTCHER_FULL" );
static const activity_id ACT_CHOP_LOGS( "ACT_CHOP_LOGS" );
static const activity_id ACT_CHOP_PLANKS( "ACT_CHOP_PLANKS" );
static const activity_id ACT_CHOP_TREE( "ACT_CHOP_TREE" );
static const activity_id ACT_CHURN( "ACT_CHURN" );
static const activity_id ACT_CLEAR_RUBBLE( "ACT_CLEAR_RUBBLE" );
static const activity_id ACT_CONSUME_DRINK_MENU( "ACT_CONSUME_DRINK_MENU" );
static const activity_id ACT_CONSUME_FOOD_MENU( "ACT_CONSUME_FOOD_MENU" );
static const activity_id ACT_CONSUME_MEDS_MENU( "ACT_CONSUME_MEDS_MENU" );
static const activity_id ACT_CRACKING( "ACT_CRACKING" );
static const activity_id ACT_CRAFT( "ACT_CRAFT" );
static const activity_id ACT_DIG( "ACT_DIG" );
static const activity_id ACT_DIG_CHANNEL( "ACT_DIG_CHANNEL" );
static const activity_id ACT_DISASSEMBLE( "ACT_DISASSEMBLE" );
static const activity_id ACT_DISMEMBER( "ACT_DISMEMBER" );
static const activity_id ACT_DISSECT( "ACT_DISSECT" );
static const activity_id ACT_DROP( "ACT_DROP" );
static const activity_id ACT_EAT_MENU( "ACT_EAT_MENU" );
static const activity_id ACT_FERTILIZE_PLOT( "ACT_FERTILIZE_PLOT" );
static const activity_id ACT_FETCH_REQUIRED( "ACT_FETCH_REQUIRED" );
static const activity_id ACT_FIELD_DRESS( "ACT_FIELD_DRESS" );
static const activity_id ACT_FILL_LIQUID( "ACT_FILL_LIQUID" );
static const activity_id ACT_MILK( "ACT_MILK" );
static const activity_id ACT_FILL_PIT( "ACT_FILL_PIT" );
static const activity_id ACT_FIND_MOUNT( "ACT_FIND_MOUNT" );
static const activity_id ACT_FIRSTAID( "ACT_FIRSTAID" );
static const activity_id ACT_FISH( "ACT_FISH" );
static const activity_id ACT_FORAGE( "ACT_FORAGE" );
static const activity_id ACT_GAME( "ACT_GAME" );
static const activity_id ACT_GENERIC_GAME( "ACT_GENERIC_GAME" );
static const activity_id ACT_GUNMOD_ADD( "ACT_GUNMOD_ADD" );
static const activity_id ACT_HACKING( "ACT_HACKING" );
static const activity_id ACT_HACKSAW( "ACT_HACKSAW" );
static const activity_id ACT_HAIRCUT( "ACT_HAIRCUT" );
static const activity_id ACT_HAND_CRANK( "ACT_HAND_CRANK" );
static const activity_id ACT_HEATING( "ACT_HEATING" );
static const activity_id ACT_HOTWIRE_CAR( "ACT_HOTWIRE_CAR" );
static const activity_id ACT_JACKHAMMER( "ACT_JACKHAMMER" );
static const activity_id ACT_LONGSALVAGE( "ACT_LONGSALVAGE" );
static const activity_id ACT_MAKE_ZLAVE( "ACT_MAKE_ZLAVE" );
static const activity_id ACT_MEDITATE( "ACT_MEDITATE" );
static const activity_id ACT_MEND_ITEM( "ACT_MEND_ITEM" );
static const activity_id ACT_MIND_SPLICER( "ACT_MIND_SPLICER" );
static const activity_id ACT_MOVE_ITEMS( "ACT_MOVE_ITEMS" );
static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );
static const activity_id ACT_MULTIPLE_BUTCHER( "ACT_MULTIPLE_BUTCHER" );
static const activity_id ACT_MULTIPLE_CHOP_PLANKS( "ACT_MULTIPLE_CHOP_PLANKS" );
static const activity_id ACT_MULTIPLE_CHOP_TREES( "ACT_MULTIPLE_CHOP_TREES" );
static const activity_id ACT_MULTIPLE_CONSTRUCTION( "ACT_MULTIPLE_CONSTRUCTION" );
static const activity_id ACT_MULTIPLE_FARM( "ACT_MULTIPLE_FARM" );
static const activity_id ACT_MULTIPLE_FISH( "ACT_MULTIPLE_FISH" );
static const activity_id ACT_NULL( "ACT_NULL" );
static const activity_id ACT_OPEN_GATE( "ACT_OPEN_GATE" );
static const activity_id ACT_OPERATION( "ACT_OPERATION" );
static const activity_id ACT_OXYTORCH( "ACT_OXYTORCH" );
static const activity_id ACT_PICKAXE( "ACT_PICKAXE" );
static const activity_id ACT_PICKUP( "ACT_PICKUP" );
static const activity_id ACT_PLANT_SEED( "ACT_PLANT_SEED" );
static const activity_id ACT_PLAY_WITH_PET( "ACT_PLAY_WITH_PET" );
static const activity_id ACT_PRY_NAILS( "ACT_PRY_NAILS" );
static const activity_id ACT_PULP( "ACT_PULP" );
static const activity_id ACT_QUARTER( "ACT_QUARTER" );
static const activity_id ACT_READ( "ACT_READ" );
static const activity_id ACT_RELOAD( "ACT_RELOAD" );
static const activity_id ACT_REPAIR_ITEM( "ACT_REPAIR_ITEM" );
static const activity_id ACT_ROBOT_CONTROL( "ACT_ROBOT_CONTROL" );
static const activity_id ACT_SHAVE( "ACT_SHAVE" );
static const activity_id ACT_SKIN( "ACT_SKIN" );
static const activity_id ACT_SOCIALIZE( "ACT_SOCIALIZE" );
static const activity_id ACT_SPELLCASTING( "ACT_SPELLCASTING" );
static const activity_id ACT_START_ENGINES( "ACT_START_ENGINES" );
static const activity_id ACT_START_FIRE( "ACT_START_FIRE" );
static const activity_id ACT_STASH( "ACT_STASH" );
static const activity_id ACT_STUDY_SPELL( "ACT_STUDY_SPELL" );
static const activity_id ACT_TIDY_UP( "ACT_TIDY_UP" );
static const activity_id ACT_TOOLMOD_ADD( "ACT_TOOLMOD_ADD" );
static const activity_id ACT_TRAIN( "ACT_TRAIN" );
static const activity_id ACT_TRAVELLING( "ACT_TRAVELLING" );
static const activity_id ACT_TREE_COMMUNION( "ACT_TREE_COMMUNION" );
static const activity_id ACT_TRY_SLEEP( "ACT_TRY_SLEEP" );
static const activity_id ACT_UNLOAD_MAG( "ACT_UNLOAD_MAG" );
static const activity_id ACT_VEHICLE( "ACT_VEHICLE" );
static const activity_id ACT_VEHICLE_DECONSTRUCTION( "ACT_VEHICLE_DECONSTRUCTION" );
static const activity_id ACT_VEHICLE_REPAIR( "ACT_VEHICLE_REPAIR" );
static const activity_id ACT_VIBE( "ACT_VIBE" );
static const activity_id ACT_WAIT( "ACT_WAIT" );
static const activity_id ACT_WAIT_NPC( "ACT_WAIT_NPC" );
static const activity_id ACT_WAIT_STAMINA( "ACT_WAIT_STAMINA" );
static const activity_id ACT_WAIT_WEATHER( "ACT_WAIT_WEATHER" );
static const activity_id ACT_WASH( "ACT_WASH" );
static const activity_id ACT_WEAR( "ACT_WEAR" );

static const zone_type_id zone_type_FARM_PLOT( "FARM_PLOT" );

static const skill_id skill_computer( "computer" );
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24 changes: 24 additions & 0 deletions src/activity_item_handling.cpp
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Expand Up @@ -51,6 +51,30 @@
#include "string_id.h"
#include "cata_string_consts.h"

static const activity_id ACT_BUILD( "ACT_BUILD" );
static const activity_id ACT_BUTCHER( "ACT_BUTCHER" );
static const activity_id ACT_BUTCHER_FULL( "ACT_BUTCHER_FULL" );
static const activity_id ACT_CHOP_LOGS( "ACT_CHOP_LOGS" );
static const activity_id ACT_CHOP_PLANKS( "ACT_CHOP_PLANKS" );
static const activity_id ACT_CHOP_TREE( "ACT_CHOP_TREE" );
static const activity_id ACT_CHURN( "ACT_CHURN" );
static const activity_id ACT_FETCH_REQUIRED( "ACT_FETCH_REQUIRED" );
static const activity_id ACT_FISH( "ACT_FISH" );
static const activity_id ACT_MOVE_ITEMS( "ACT_MOVE_ITEMS" );
static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );
static const activity_id ACT_MULTIPLE_BUTCHER( "ACT_MULTIPLE_BUTCHER" );
static const activity_id ACT_MULTIPLE_CHOP_PLANKS( "ACT_MULTIPLE_CHOP_PLANKS" );
static const activity_id ACT_MULTIPLE_CHOP_TREES( "ACT_MULTIPLE_CHOP_TREES" );
static const activity_id ACT_MULTIPLE_CONSTRUCTION( "ACT_MULTIPLE_CONSTRUCTION" );
static const activity_id ACT_MULTIPLE_FARM( "ACT_MULTIPLE_FARM" );
static const activity_id ACT_MULTIPLE_FISH( "ACT_MULTIPLE_FISH" );
static const activity_id ACT_PICKUP( "ACT_PICKUP" );
static const activity_id ACT_TIDY_UP( "ACT_TIDY_UP" );
static const activity_id ACT_VEHICLE( "ACT_VEHICLE" );
static const activity_id ACT_VEHICLE_DECONSTRUCTION( "ACT_VEHICLE_DECONSTRUCTION" );
static const activity_id ACT_VEHICLE_REPAIR( "ACT_VEHICLE_REPAIR" );
static const activity_id ACT_WEAR( "ACT_WEAR" );

static const trap_str_id tr_firewood_source( "tr_firewood_source" );
static const trap_str_id tr_unfinished_construction( "tr_unfinished_construction" );

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6 changes: 6 additions & 0 deletions src/advanced_inv.cpp
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Expand Up @@ -64,6 +64,12 @@
# include <SDL_keyboard.h>
#endif

static const activity_id ACT_ADV_INVENTORY( "ACT_ADV_INVENTORY" );
static const activity_id ACT_DROP( "ACT_DROP" );
static const activity_id ACT_MOVE_ITEMS( "ACT_MOVE_ITEMS" );
static const activity_id ACT_PICKUP( "ACT_PICKUP" );
static const activity_id ACT_WEAR( "ACT_WEAR" );

void create_advanced_inv()
{
advanced_inventory advinv;
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2 changes: 2 additions & 0 deletions src/armor_layers.cpp
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Expand Up @@ -21,6 +21,8 @@
#include "enums.h"
#include "cata_string_consts.h"

static const activity_id ACT_ARMOR_LAYERS( "ACT_ARMOR_LAYERS" );

namespace
{
std::string clothing_layer( const item &worn_item );
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2 changes: 2 additions & 0 deletions src/avatar.cpp
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Expand Up @@ -66,6 +66,8 @@
#include "cata_string_consts.h"
#include "ranged.h"

static const activity_id ACT_READ( "ACT_READ" );

static const bionic_id bio_eye_optic( "bio_eye_optic" );
static const bionic_id bio_memory( "bio_memory" );
static const bionic_id bio_watch( "bio_watch" );
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2 changes: 2 additions & 0 deletions src/avatar_action.cpp
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Expand Up @@ -50,6 +50,8 @@
#include "rng.h"
#include "cata_string_consts.h"

static const activity_id ACT_AIM( "ACT_AIM" );

static const skill_id skill_swimming( "swimming" );

static const bionic_id bio_ups( "bio_ups" );
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2 changes: 2 additions & 0 deletions src/bionics.cpp
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Expand Up @@ -67,6 +67,8 @@
#include "teleport.h"
#include "cata_string_consts.h"

static const activity_id ACT_OPERATION( "ACT_OPERATION" );

static const itype_id fuel_type_battery( "battery" );
static const itype_id fuel_type_sun_light( "sunlight" );
static const itype_id fuel_type_wind( "wind" );
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101 changes: 0 additions & 101 deletions src/cata_string_consts.h
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Expand Up @@ -3,107 +3,6 @@
#define STRING_CONSTS_H

#include "type_id.h"
#include "player_activity.h"

static const activity_id ACT_ADV_INVENTORY( "ACT_ADV_INVENTORY" );
static const activity_id ACT_AIM( "ACT_AIM" );
static const activity_id ACT_ARMOR_LAYERS( "ACT_ARMOR_LAYERS" );
static const activity_id ACT_ATM( "ACT_ATM" );
static const activity_id ACT_AUTODRIVE( "ACT_AUTODRIVE" );
static const activity_id ACT_BUILD( "ACT_BUILD" );
static const activity_id ACT_BURROW( "ACT_BURROW" );
static const activity_id ACT_BUTCHER( "ACT_BUTCHER" );
static const activity_id ACT_BUTCHER_FULL( "ACT_BUTCHER_FULL" );
static const activity_id ACT_CHOP_LOGS( "ACT_CHOP_LOGS" );
static const activity_id ACT_CHOP_PLANKS( "ACT_CHOP_PLANKS" );
static const activity_id ACT_CHOP_TREE( "ACT_CHOP_TREE" );
static const activity_id ACT_CHURN( "ACT_CHURN" );
static const activity_id ACT_CLEAR_RUBBLE( "ACT_CLEAR_RUBBLE" );
static const activity_id ACT_CONSUME_DRINK_MENU( "ACT_CONSUME_DRINK_MENU" );
static const activity_id ACT_CONSUME_FOOD_MENU( "ACT_CONSUME_FOOD_MENU" );
static const activity_id ACT_CONSUME_MEDS_MENU( "ACT_CONSUME_MEDS_MENU" );
static const activity_id ACT_CRACKING( "ACT_CRACKING" );
static const activity_id ACT_CRAFT( "ACT_CRAFT" );
static const activity_id ACT_DIG( "ACT_DIG" );
static const activity_id ACT_DIG_CHANNEL( "ACT_DIG_CHANNEL" );
static const activity_id ACT_DISASSEMBLE( "ACT_DISASSEMBLE" );
static const activity_id ACT_DISMEMBER( "ACT_DISMEMBER" );
static const activity_id ACT_DISSECT( "ACT_DISSECT" );
static const activity_id ACT_DROP( "ACT_DROP" );
static const activity_id ACT_EAT_MENU( "ACT_EAT_MENU" );
static const activity_id ACT_FERTILIZE_PLOT( "ACT_FERTILIZE_PLOT" );
static const activity_id ACT_FETCH_REQUIRED( "ACT_FETCH_REQUIRED" );
static const activity_id ACT_FIELD_DRESS( "ACT_FIELD_DRESS" );
static const activity_id ACT_FILL_LIQUID( "ACT_FILL_LIQUID" );
static const activity_id ACT_MILK( "ACT_MILK" );
static const activity_id ACT_FILL_PIT( "ACT_FILL_PIT" );
static const activity_id ACT_FIND_MOUNT( "ACT_FIND_MOUNT" );
static const activity_id ACT_FIRSTAID( "ACT_FIRSTAID" );
static const activity_id ACT_FISH( "ACT_FISH" );
static const activity_id ACT_FORAGE( "ACT_FORAGE" );
static const activity_id ACT_GAME( "ACT_GAME" );
static const activity_id ACT_GENERIC_GAME( "ACT_GENERIC_GAME" );
static const activity_id ACT_GUNMOD_ADD( "ACT_GUNMOD_ADD" );
static const activity_id ACT_HACKING( "ACT_HACKING" );
static const activity_id ACT_HACKSAW( "ACT_HACKSAW" );
static const activity_id ACT_HAIRCUT( "ACT_HAIRCUT" );
static const activity_id ACT_HAND_CRANK( "ACT_HAND_CRANK" );
static const activity_id ACT_HEATING( "ACT_HEATING" );
static const activity_id ACT_HOTWIRE_CAR( "ACT_HOTWIRE_CAR" );
static const activity_id ACT_JACKHAMMER( "ACT_JACKHAMMER" );
static const activity_id ACT_LONGSALVAGE( "ACT_LONGSALVAGE" );
static const activity_id ACT_MAKE_ZLAVE( "ACT_MAKE_ZLAVE" );
static const activity_id ACT_MEDITATE( "ACT_MEDITATE" );
static const activity_id ACT_MEND_ITEM( "ACT_MEND_ITEM" );
static const activity_id ACT_MIND_SPLICER( "ACT_MIND_SPLICER" );
static const activity_id ACT_MOVE_ITEMS( "ACT_MOVE_ITEMS" );
static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );
static const activity_id ACT_MULTIPLE_BUTCHER( "ACT_MULTIPLE_BUTCHER" );
static const activity_id ACT_MULTIPLE_CHOP_PLANKS( "ACT_MULTIPLE_CHOP_PLANKS" );
static const activity_id ACT_MULTIPLE_CHOP_TREES( "ACT_MULTIPLE_CHOP_TREES" );
static const activity_id ACT_MULTIPLE_CONSTRUCTION( "ACT_MULTIPLE_CONSTRUCTION" );
static const activity_id ACT_MULTIPLE_FARM( "ACT_MULTIPLE_FARM" );
static const activity_id ACT_MULTIPLE_FISH( "ACT_MULTIPLE_FISH" );
static const activity_id ACT_NULL( "ACT_NULL" );
static const activity_id ACT_OPEN_GATE( "ACT_OPEN_GATE" );
static const activity_id ACT_OPERATION( "ACT_OPERATION" );
static const activity_id ACT_OXYTORCH( "ACT_OXYTORCH" );
static const activity_id ACT_PICKAXE( "ACT_PICKAXE" );
static const activity_id ACT_PICKUP( "ACT_PICKUP" );
static const activity_id ACT_PLANT_SEED( "ACT_PLANT_SEED" );
static const activity_id ACT_PLAY_WITH_PET( "ACT_PLAY_WITH_PET" );
static const activity_id ACT_PRY_NAILS( "ACT_PRY_NAILS" );
static const activity_id ACT_PULP( "ACT_PULP" );
static const activity_id ACT_QUARTER( "ACT_QUARTER" );
static const activity_id ACT_READ( "ACT_READ" );
static const activity_id ACT_RELOAD( "ACT_RELOAD" );
static const activity_id ACT_REPAIR_ITEM( "ACT_REPAIR_ITEM" );
static const activity_id ACT_ROBOT_CONTROL( "ACT_ROBOT_CONTROL" );
static const activity_id ACT_SHAVE( "ACT_SHAVE" );
static const activity_id ACT_SKIN( "ACT_SKIN" );
static const activity_id ACT_SOCIALIZE( "ACT_SOCIALIZE" );
static const activity_id ACT_SPELLCASTING( "ACT_SPELLCASTING" );
static const activity_id ACT_START_ENGINES( "ACT_START_ENGINES" );
static const activity_id ACT_START_FIRE( "ACT_START_FIRE" );
static const activity_id ACT_STASH( "ACT_STASH" );
static const activity_id ACT_STUDY_SPELL( "ACT_STUDY_SPELL" );
static const activity_id ACT_TIDY_UP( "ACT_TIDY_UP" );
static const activity_id ACT_TOOLMOD_ADD( "ACT_TOOLMOD_ADD" );
static const activity_id ACT_TRAIN( "ACT_TRAIN" );
static const activity_id ACT_TRAVELLING( "ACT_TRAVELLING" );
static const activity_id ACT_TREE_COMMUNION( "ACT_TREE_COMMUNION" );
static const activity_id ACT_TRY_SLEEP( "ACT_TRY_SLEEP" );
static const activity_id ACT_UNLOAD_MAG( "ACT_UNLOAD_MAG" );
static const activity_id ACT_VEHICLE( "ACT_VEHICLE" );
static const activity_id ACT_VEHICLE_DECONSTRUCTION( "ACT_VEHICLE_DECONSTRUCTION" );
static const activity_id ACT_VEHICLE_REPAIR( "ACT_VEHICLE_REPAIR" );
static const activity_id ACT_VIBE( "ACT_VIBE" );
static const activity_id ACT_WAIT( "ACT_WAIT" );
static const activity_id ACT_WAIT_NPC( "ACT_WAIT_NPC" );
static const activity_id ACT_WAIT_STAMINA( "ACT_WAIT_STAMINA" );
static const activity_id ACT_WAIT_WEATHER( "ACT_WAIT_WEATHER" );
static const activity_id ACT_WASH( "ACT_WASH" );
static const activity_id ACT_WEAR( "ACT_WEAR" );

static const efftype_id effect_adrenaline( "adrenaline" );
static const efftype_id effect_adrenaline_mycus( "adrenaline_mycus" );
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7 changes: 7 additions & 0 deletions src/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,13 @@
#include "vitamin.h"
#include "vpart_position.h"

static const activity_id ACT_DROP( "ACT_DROP" );
static const activity_id ACT_MOVE_ITEMS( "ACT_MOVE_ITEMS" );
static const activity_id ACT_STASH( "ACT_STASH" );
static const activity_id ACT_TREE_COMMUNION( "ACT_TREE_COMMUNION" );
static const activity_id ACT_TRY_SLEEP( "ACT_TRY_SLEEP" );
static const activity_id ACT_WAIT_STAMINA( "ACT_WAIT_STAMINA" );

static const trait_id trait_DEBUG_NODMG( "DEBUG_NODMG" );

static const skill_id skill_dodge( "dodge" );
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3 changes: 3 additions & 0 deletions src/construction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,9 @@
#include "units.h"
#include "cata_string_consts.h"

static const activity_id ACT_BUILD( "ACT_BUILD" );
static const activity_id ACT_MULTIPLE_CONSTRUCTION( "ACT_MULTIPLE_CONSTRUCTION" );

static const trap_str_id tr_firewood_source( "tr_firewood_source" );
static const trap_str_id tr_practice_target( "tr_practice_target" );
static const trap_str_id tr_unfinished_construction( "tr_unfinished_construction" );
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3 changes: 3 additions & 0 deletions src/crafting.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,9 @@
#include "weather.h"
#include "cata_string_consts.h"

static const activity_id ACT_CRAFT( "ACT_CRAFT" );
static const activity_id ACT_DISASSEMBLE( "ACT_DISASSEMBLE" );

static const skill_id skill_electronics( "electronics" );
static const skill_id skill_tailor( "tailor" );

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2 changes: 2 additions & 0 deletions src/faction_camp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,8 @@
#include "weather.h"
#include "cata_string_consts.h"

static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );

static const zone_type_id zone_type_camp_food( "CAMP_FOOD" );
static const zone_type_id zone_type_camp_storage( "CAMP_STORAGE" );

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5 changes: 5 additions & 0 deletions src/game_inventory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,11 @@
#include "point.h"
#include "cata_string_consts.h"

static const activity_id ACT_EAT_MENU( "ACT_EAT_MENU" );
static const activity_id ACT_CONSUME_FOOD_MENU( "ACT_CONSUME_FOOD_MENU" );
static const activity_id ACT_CONSUME_DRINK_MENU( "ACT_CONSUME_DRINK_MENU" );
static const activity_id ACT_CONSUME_MEDS_MENU( "ACT_CONSUME_MEDS_MENU" );

static const fault_id fault_bionic_salvaged( "fault_bionic_salvaged" );

static const skill_id skill_computer( "computer" );
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5 changes: 3 additions & 2 deletions src/gates.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,8 @@
#include "type_id.h"
#include "colony.h"
#include "point.h"
#include "cata_string_consts.h"

static const activity_id ACT_OPEN_GATE( "ACT_OPEN_GATE" );

// Gates namespace

Expand Down Expand Up @@ -320,7 +321,7 @@ void doors::close_door( map &m, Character &who, const tripoint &closep )
items_in_way.size() == 1 ? items_in_way.only_item().tname() : _( "stuff" ) );
who.mod_moves( -std::min( items_in_way.stored_volume() / ( max_nudge / 50 ), 100 ) );

if( m.has_flag( flag_NOITEM, closep ) ) {
if( m.has_flag( "NOITEM", closep ) ) {
// Just plopping items back on their origin square will displace them to adjacent squares
// since the door is closed now.
for( auto &elem : items_in_way ) {
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15 changes: 15 additions & 0 deletions src/handle_action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,21 @@
#include "item.h"
#include "cata_string_consts.h"

static const activity_id ACT_FERTILIZE_PLOT( "ACT_FERTILIZE_PLOT" );
static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );
static const activity_id ACT_MULTIPLE_BUTCHER( "ACT_MULTIPLE_BUTCHER" );
static const activity_id ACT_MULTIPLE_CHOP_PLANKS( "ACT_MULTIPLE_CHOP_PLANKS" );
static const activity_id ACT_MULTIPLE_CHOP_TREES( "ACT_MULTIPLE_CHOP_TREES" );
static const activity_id ACT_MULTIPLE_CONSTRUCTION( "ACT_MULTIPLE_CONSTRUCTION" );
static const activity_id ACT_MULTIPLE_FARM( "ACT_MULTIPLE_FARM" );
static const activity_id ACT_PULP( "ACT_PULP" );
static const activity_id ACT_SPELLCASTING( "ACT_SPELLCASTING" );
static const activity_id ACT_VEHICLE_DECONSTRUCTION( "ACT_VEHICLE_DECONSTRUCTION" );
static const activity_id ACT_VEHICLE_REPAIR( "ACT_VEHICLE_REPAIR" );
static const activity_id ACT_WAIT( "ACT_WAIT" );
static const activity_id ACT_WAIT_STAMINA( "ACT_WAIT_STAMINA" );
static const activity_id ACT_WAIT_WEATHER( "ACT_WAIT_WEATHER" );

static const skill_id skill_melee( "melee" );

static const quality_id qual_CUT( "CUT" );
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