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Make large military locations globally unique
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Unlike faction bases, these locations aren't 'special' - they just add
location variety, and so the issue of making the player spawn location
special, and the chance of missing them if you go the wrong direction
are much less relevant. They _should_ be rare, so if you miss them, it's
not a problem.

Making the spawn location special is not great, but I think is
acceptable for this.
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anothersimulacrum committed Jul 16, 2022
1 parent 7af67f0 commit c961b37
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion data/json/overmap/overmap_special/aircraft_carrier.json
Original file line number Diff line number Diff line change
Expand Up @@ -201,6 +201,6 @@
"city_distance": [ -1, 1000 ],
"locations": [ "lake_surface" ],
"occurrences": [ 75, 100 ],
"flags": [ "LAKE", "MAN_MADE", "UNIQUE", "MILITARY" ]
"flags": [ "LAKE", "MAN_MADE", "GLOBALLY_UNIQUE", "MILITARY" ]
}
]
2 changes: 1 addition & 1 deletion data/json/overmap/overmap_special/specials.json
Original file line number Diff line number Diff line change
Expand Up @@ -7398,7 +7398,7 @@
"city_sizes": [ 4, -1 ],
"occurrences": [ 45, 100 ],
"//": "Inflated chance, in effect ~10%",
"flags": [ "MILITARY", "UNIQUE", "MAN_MADE" ]
"flags": [ "MILITARY", "GLOBALLY_UNIQUE", "MAN_MADE" ]
},
{
"type": "overmap_special",
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