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Co-authored-by: Maleclypse <[email protected]>
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kevingranade and Maleclypse authored Aug 19, 2024
1 parent 580f181 commit b913a62
Showing 1 changed file with 3 additions and 56 deletions.
59 changes: 3 additions & 56 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -140,11 +140,7 @@ Place_vending function can place unpowered machines
Add option to make the bleeding of a pet stop
Add different levels of vision to the overmap
Google Maps
Start with a wallet
Dynamic trait purifiability
Added mashed potatoes.
Allow cephalopods to gain the ability to eat, sleep underwater
Add rocks to drystone wall recipes


## Content:
Expand Down Expand Up @@ -311,14 +307,11 @@ More detailed sunset/sunrise morale based on actual weather and traits
Sand and gravel pit location
Neutral NPCs may now be shoved.
Add game screenshots to data/screenshots
Update some lore for the New England Community Church.
Add chance of garbage bags in cleaning supplies for evac shelter
v2 solar panels now spawn in the world more frequently
Draco pistol additions
Add more vision level (at least for FEMA camps, for now)
Superglue Overhaul
Added a way to fix cyborgs at rubic's castle
Adds a .22 LR 1911
Added mashed potatoes.
Allow cephalopods to gain the ability to eat, sleep underwater


## Interface:
Expand Down Expand Up @@ -400,13 +393,6 @@ Removes XS/XXXL traits from the player display
Fix message 'There is nothing to pickup'
migrate uilist implementation to use ImGui
Allow ebooks in read command
make uilist menus render their footer text/item descriptions with color
offset the vehicle appliance interaction menu so that it doesn't overlap with the appliance info
Keep uilist menu items lined up with each other even if some do not have hotkeys
wrap the text in the butchery menu
wrap the text in the martial arts selection window
wrap the descriptions in the EOC selector menu
draw_colored_text should “draw” an empty line if given an empty string


## Mods:
Expand Down Expand Up @@ -623,19 +609,12 @@ Document how spellcasting proficiencies work.
[XE] Add Tier 5 vampire powers
[MoM] Nether Attunement affects psionic calorie usage
[Sky Island] Add statue dialogue to let you repeat construction stages
[MoM] Switch armor overrides to armor extensions
Add `CLIMB_FLYING` flag, implement it in Magiclysm, MoM and Xedra Evolved
[MoM] Make Neuro-Acceleration concentration (for self)
[Xedra Evolved] Turn activated learn-recipe Paraclesian traits into Passive ones
Add a new psychic animal, the Direhound.
[MoM] Move Blinding Radiance to concentration
[Xedra Evolved] Add Purifying the Air sylph spell
[MoM] Nether-void edits
[MoM] Further randomize cooldowns
[Sky Island] Add Warped Pond craft
[Magiclysm] Update Restore Genetic Stability biomancer spell for new `MUT_INSTABILITY_MOD` effect
XE Dreamwounds: Locations for spell item drops
Illuminated Alchemy Perk uses


## Balance:
Expand Down Expand Up @@ -722,12 +701,9 @@ Add Wound Care proficiency for Park Rangers
Opiate shakes caused by cravings go away after taking opiates. Other shakes are unaffected.
let hospitalized humans revive as zed crawlers
Cramped space doesn't prevent sleep
Make aim game toolkit use less power
rebalance beverage quench based on oral hydration index
Greatly reduce weak point proficiency learning times.
Cut huge atomic battery weight in half
Adjust martial arts to have crit techs that do not require stun
Make Frog Eyes neutral
Exclude PARROT special attack from monster difficulty calculations


Expand Down Expand Up @@ -944,44 +920,16 @@ Wrong header restoring saved AIM layout
Prevent phantom cramped space on empty tiles
increase Flame Immunity heat resist so you're actually immune to fire for real this time
Removes superglue recipe
[MoM] Fix Heightened Reflexes
[Isolation Protocol] Fix Hypocrit's Oath perk
[Magiclysm] Fix hand antlers
Typo fix
vehicles incorrectly displacing water creatures
Removes bonus items from naked and afraid profession
Correct tail hook stock description
Fixes ocular zombie sight
Restore gravel yield from pebble crushing
Fix stack fires
Powered exoskeletons are now less exerting to operate than unpowered ones, correct powered states to reduce exertion rather than increase it
Fix for Carnivores being able to eat low-calorie veggies
[MoM] Fix nether-void speed
Reading maps will reveal previously partially revealed tiles
Prevent div by zero crash in mana widget
The player could pick up the Exodii mission again if they did not report it
Fix incorrect conductivity/nonconductivity status of several bolts and arrows
Make scripted unique NPC spawns unavailable as random spawns
Mutinous NPCs no longer follower your rules
NPCs can use C4
Booby trap releases a live grenade that will actually explode
Prevent segfault when target of firstaid_activity_actor disappears
Fixes spelling and grammar errors
[MoM] Powers should not be directly teachable
Allow operand number formats on g++14
Prevent segfault when refitting item in spillable container
[MoM] Fix Combat Dance recoil mod
Remove gyroscopic stabilizer
Recipes: Allow speech to be relearnt in the dark
Armor repair dialogue Hub-01 fixed
Treat hostile NPCs as unsafe even if your safe mode rules don't match.
Treat hostile NPCs as unsafe even if your safe mode rules don't match.
Prevent crash from -1 array idx when searching zones
Genetic chaos mutates Perks
Backport 71801 to the 0.H branch
`npc::wont_hit_friend` causing segfault
Prevent crash from using invalidated explosion data
Out of Breath sounds not playing
Genetic chaos no longer mutates Perks


## Performance:
Expand Down Expand Up @@ -1076,7 +1024,6 @@ Allow EOCs to check and modify battery charge in items
clean up overmap drawing code and consolidate to one function
Jsonized end screen
Specify see_cost for overmap terrain with an enum instead of an integer
Backport #71595 to the 0.H branch.
Add Flathub download button and Flatpak manifest
[EOC] Support user-input text in EOC (similar to num_input in `math`)
Added support for multiple randomized field sprite variants
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