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Merge pull request #71262 from PatrikLundell/show_zone
Implement display toggle for zones
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Original file line number | Diff line number | Diff line change |
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@@ -1,28 +1,149 @@ | ||
[ | ||
{ | ||
"id": "AUTO_DRINK", | ||
"type": "LOOT_ZONE", | ||
"name": "Auto Drink", | ||
"display_field": "fd_auto_drink_zone", | ||
"description": "Items in this zone will be automatically consumed during a long activity if you get thirsty." | ||
}, | ||
{ | ||
"id": "AUTO_EAT", | ||
"type": "LOOT_ZONE", | ||
"name": "Auto Eat", | ||
"display_field": "fd_auto_eat_zone", | ||
"description": "Items in this zone will be automatically eaten during a long activity if you get hungry." | ||
}, | ||
{ | ||
"id": "CAMP_FOOD", | ||
"type": "LOOT_ZONE", | ||
"name": "Basecamp: Food", | ||
"display_field": "fd_basecamp_food_zone", | ||
"description": "Items in this zone will be added to a basecamp's food supply in the Distribute Food mission." | ||
}, | ||
{ | ||
"id": "CAMP_STORAGE", | ||
"type": "LOOT_ZONE", | ||
"name": "Basecamp: Storage", | ||
"display_field": "fd_basecamp_storage_zone", | ||
"description": "Items in this zone will be added to a basecamp's inventory for use by its workers." | ||
}, | ||
{ | ||
"id": "CHOP_TREES", | ||
"type": "LOOT_ZONE", | ||
"name": "Chop Trees", | ||
"display_field": "fd_chop_trees_zone", | ||
"description": "Designate an area to chop down trees." | ||
}, | ||
{ | ||
"id": "CONSTRUCTION_BLUEPRINT", | ||
"type": "LOOT_ZONE", | ||
"name": "Construction: Blueprint", | ||
"display_field": "fd_construction_blueprint_zone", | ||
"description": "Designate a blueprint zone for construction." | ||
}, | ||
{ | ||
"id": "DISASSEMBLE", | ||
"type": "LOOT_ZONE", | ||
"name": "Disassembly Work", | ||
"display_field": "fd_disassembly_work_zone", | ||
"description": "Items in this zone are marked for disassembly" | ||
}, | ||
{ | ||
"id": "STRIP_CORPSES", | ||
"id": "FARM_PLOT", | ||
"type": "LOOT_ZONE", | ||
"name": "Loot: Strip Corpses", | ||
"can_be_personal": true, | ||
"description": "Corpses in this zone you don't otherwise sort will have everything taken off them and dropped on the same tile." | ||
"name": "Farm: Plot", | ||
"display_field": "fd_farm_plot_zone", | ||
"description": "Designate a farm plot for tilling and planting." | ||
}, | ||
{ | ||
"id": "FISHING_SPOT", | ||
"type": "LOOT_ZONE", | ||
"name": "Fishing Spot", | ||
"display_field": "fd_fishing_spot_zone", | ||
"description": "Designate an area to fish from." | ||
}, | ||
{ | ||
"id": "MINING", | ||
"type": "LOOT_ZONE", | ||
"name": "Mine Terrain", | ||
"display_field": "fd_mine_terrain_zone", | ||
"description": "Designate an area to mine." | ||
}, | ||
{ | ||
"id": "MOPPING", | ||
"type": "LOOT_ZONE", | ||
"name": "Mop Tile", | ||
"display_field": "fd_mop_tile_zone", | ||
"description": "Designate an area to mop clean." | ||
}, | ||
{ | ||
"id": "NO_AUTO_PICKUP", | ||
"type": "LOOT_ZONE", | ||
"name": "No Auto Pickup", | ||
"display_field": "fd_no_auto_pickup_zone", | ||
"description": "You won't auto-pickup items inside the zone." | ||
}, | ||
{ | ||
"id": "NO_NPC_PICKUP", | ||
"type": "LOOT_ZONE", | ||
"name": "No NPC Pickup", | ||
"display_field": "fd_no_npc_pickup_zone", | ||
"description": "Friendly NPCs don't pickup items inside the zone." | ||
}, | ||
{ | ||
"id": "NPC_NO_INVESTIGATE", | ||
"type": "LOOT_ZONE", | ||
"name": "NPC Ignore Sounds", | ||
"display_field": "fd_npc_ignore_sounds_zone", | ||
"description": "Friendly NPCs won't investigate unseen sounds coming from this zone." | ||
}, | ||
{ | ||
"id": "NPC_INVESTIGATE_ONLY", | ||
"type": "LOOT_ZONE", | ||
"name": "NPC Investigation Area", | ||
"display_field": "fd_npc_investigation_area_zone", | ||
"description": "Friendly NPCs will investigate unseen sounds only if they come from inside this area." | ||
}, | ||
{ | ||
"id": "NPC_RETREAT", | ||
"type": "LOOT_ZONE", | ||
"name": "NPC Retreat", | ||
"display_field": "fd_npc_retreat_zone", | ||
"description": "When fleeing, friendly NPCs will attempt to retreat toward this zone if it is within 60 tiles." | ||
}, | ||
{ | ||
"id": "ZONE_START_POINT", | ||
"type": "LOOT_ZONE", | ||
"name": "Start Point", | ||
"display_field": "fd_start_point_zone", | ||
"description": "A prioritized spawn point." | ||
}, | ||
{ | ||
"id": "UNLOAD_ALL", | ||
"id": "SOURCE_FIREWOOD", | ||
"type": "LOOT_ZONE", | ||
"name": "Source: Firewood", | ||
"display_field": "fd_firewood_source_zone", | ||
"description": "Source for firewood or other flammable materials in this zone may be used to automatically refuel fires. This will be done to maintain light during long-running tasks such as crafting, reading or waiting." | ||
}, | ||
{ | ||
"id": "VEHICLE_DECONSTRUCT", | ||
"type": "LOOT_ZONE", | ||
"name": "Vehicle Deconstruct Zone", | ||
"display_field": "fd_vehicle_deconstruct_zone", | ||
"description": "Any vehicles in this area are marked for deconstruction." | ||
}, | ||
{ | ||
"id": "VEHICLE_PATROL", | ||
"type": "LOOT_ZONE", | ||
"name": "Vehicle Patrol Zone", | ||
"display_field": "fd_vehicle_patrol_zone", | ||
"description": "Vehicles with an autopilot will patrol in this zone." | ||
}, | ||
{ | ||
"id": "VEHICLE_REPAIR", | ||
"type": "LOOT_ZONE", | ||
"name": "Loot: Unload Everything", | ||
"can_be_personal": true, | ||
"description": "Any containers in this zone you don't otherwise sort will have their contents dumped out and placed on the same tile. This includes corpses, magazines, and magazine wells." | ||
"name": "Vehicle Repair Zone", | ||
"display_field": "fd_vehicle_repair_zone", | ||
"description": "Any vehicles in this area are marked for repair work." | ||
} | ||
] |
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