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New Innawood mod (#53960)
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* First commit

* Fix caves, removes EXONII, hacks itemgroup

* Removes new overmap specials, makes sand spawn in plains

* Withered plants from young trees, no rebar from pavement in city centers, craft nails without first needing a nail

* Adds bog iron and ore processing. Returns ammonia crafting recepie.

* glass shards from sand and cattail jelly recipes autolearn

* Removes spawnings of newspapers, casings, and random corpses. Makes a cave extra have a wider variety of rock-related drops

* Reorganize, deal with spider pits, ants, and hive loot

* Readme, makes quicklime, cement, and mortar autolearn and craftable.

* Style fixes

* Adds start in cave, makes most scenarios possible to start near a river or on an island

* Makes file structure ready for merging

* Changed mod name from "Untouched Lands" to "Innawood"

* Delete TODO.txt

* Update data/mods/innawood/items_generic.json

Co-authored-by: Anton Burmistrov <[email protected]>

* Update data/mods/innawood/items_generic.json

Co-authored-by: Anton Burmistrov <[email protected]>

* Update data/mods/innawood/scenarios.json

Co-authored-by: Anton Burmistrov <[email protected]>

* Update modinfo.json

* Update trash_and_debris.json

* Update data/mods/innawood/modinfo.json

Co-authored-by: Binrui Dong <[email protected]>

* Adds honeydew to ant hill food supply

* Removes new bunkers

* Increase time cost and output from extracting bog iron

* Makes glassware and chemistry sets autolearn

* Makes safety glasses craftable from glass

* Change mod category to total_conversion

* Make metalworking_tongs craftable from lumps

* Makes metal fileset craftable from lumps

* Makes glass shards craftable with CHEM 1

* Makes ammonia craftable with CHEM 1

ammonia is needed to make glass. Glass is needed to make the CHAM 2 tool.

* Adds sulphor drops, makes welding goggles available

Co-authored-by: Anton Burmistrov <[email protected]>
Co-authored-by: Binrui Dong <[email protected]>
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3 people authored Jan 5, 2022
1 parent 4dc667d commit a6bd055
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27 changes: 27 additions & 0 deletions data/mods/innawood/construction.json
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[
{
"type": "construction",
"id": "constr_extract_bog_iron",
"group": "extract_bog_iron",
"category": "OTHER",
"required_skills": [ [ "survival", 0 ] ],
"time": "5 h",
"qualities": [ [ { "id": "DIG", "level": 1 } ] ],
"byproducts": [ { "item": "iron_ore", "count": [ 40, 60 ] } ],
"pre_terrain": "t_bog_iron",
"post_special": "done_extract_maybe_revert_to_dirt"
},
{
"type": "construction",
"id": "constr_bloomery",
"group": "build_bloomery",
"category": "FURN",
"required_skills": [ [ "fabrication", 5 ] ],
"time": "120 m",
"qualities": [ [ { "id": "DIG", "level": 1 } ], [ { "id": "HAMMER", "level": 2 } ] ],
"components": [ [ [ "rock", 30 ] ], [ [ "clay_lump", 10 ] ] ],
"pre_note": "Can be deconstructed without tools.",
"pre_special": "check_empty",
"post_terrain": "f_bloomery"
}
]
12 changes: 12 additions & 0 deletions data/mods/innawood/construction_group.json
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[
{
"type": "construction_group",
"id": "extract_bog_iron",
"name": "Extract bog iron"
},
{
"type": "construction_group",
"id": "build_bloomery",
"name": "Build Bloomery"
}
]
24 changes: 24 additions & 0 deletions data/mods/innawood/furniture-tools.json
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[
{
"type": "furniture",
"id": "f_bloomery",
"name": "bloomery",
"looks_like": "f_forge_rock",
"description": "A type of metallurgical furnace for smelting iron from its oxides.",
"symbol": "U",
"color": "light_red",
"move_cost_mod": -1,
"coverage": 40,
"required_str": -1,
"crafting_pseudo_item": "bloomery",
"flags": [ "SEALED", "CONTAINER", "NOITEM", "EASY_DECONSTRUCT", "MINEABLE" ],
"deconstruct": { "items": [ { "item": "rock", "count": 30 } ] },
"bash": {
"str_min": 18,
"str_max": 50,
"sound": "crash!",
"sound_fail": "whump.",
"items": [ { "item": "rock", "count": [ 10, 20 ] } ]
}
}
]
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