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* First commit * Fix caves, removes EXONII, hacks itemgroup * Removes new overmap specials, makes sand spawn in plains * Withered plants from young trees, no rebar from pavement in city centers, craft nails without first needing a nail * Adds bog iron and ore processing. Returns ammonia crafting recepie. * glass shards from sand and cattail jelly recipes autolearn * Removes spawnings of newspapers, casings, and random corpses. Makes a cave extra have a wider variety of rock-related drops * Reorganize, deal with spider pits, ants, and hive loot * Readme, makes quicklime, cement, and mortar autolearn and craftable. * Style fixes * Adds start in cave, makes most scenarios possible to start near a river or on an island * Makes file structure ready for merging * Changed mod name from "Untouched Lands" to "Innawood" * Delete TODO.txt * Update data/mods/innawood/items_generic.json Co-authored-by: Anton Burmistrov <[email protected]> * Update data/mods/innawood/items_generic.json Co-authored-by: Anton Burmistrov <[email protected]> * Update data/mods/innawood/scenarios.json Co-authored-by: Anton Burmistrov <[email protected]> * Update modinfo.json * Update trash_and_debris.json * Update data/mods/innawood/modinfo.json Co-authored-by: Binrui Dong <[email protected]> * Adds honeydew to ant hill food supply * Removes new bunkers * Increase time cost and output from extracting bog iron * Makes glassware and chemistry sets autolearn * Makes safety glasses craftable from glass * Change mod category to total_conversion * Make metalworking_tongs craftable from lumps * Makes metal fileset craftable from lumps * Makes glass shards craftable with CHEM 1 * Makes ammonia craftable with CHEM 1 ammonia is needed to make glass. Glass is needed to make the CHAM 2 tool. * Adds sulphor drops, makes welding goggles available Co-authored-by: Anton Burmistrov <[email protected]> Co-authored-by: Binrui Dong <[email protected]>
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