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[ Xedra Evolved ] Vampire guide and mention urban fantasy in modinfo (#…
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* Vampire guide and modinfo change

* Update data/mods/Xedra_Evolved/modinfo.json

Co-authored-by: MNG-cataclysm <[email protected]>

* Apply suggestions from code review

* Update data/mods/Xedra_Evolved/modinfo.json

* Update data/mods/Xedra_Evolved/modinfo.json

---------

Co-authored-by: MNG-cataclysm <[email protected]>
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Maleclypse and MNG-cataclysm authored Feb 2, 2024
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4 changes: 2 additions & 2 deletions data/mods/Xedra_Evolved/modinfo.json
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"id": "xedra_evolved",
"name": "Xedra Evolved",
"authors": [ "Maleclypse" ],
"maintainers": [ "Maleclypse" ],
"description": "A content mod for Agent Mulder in the apocalypse. Creates a multi decade timeline of dimensional spillage prior to the cataclysm. This spillage was characterized by thin places appearing where people could step through into another dimension but things from those dimensions could wander into our world as well. Xedra proliferated into an alphabet soup of agencies dedicated to simultaneously stopping, controlling, and utilizing these thin places with varying degrees of success. Contains monsters of various types, new professions and locations, new uses for existing skills plus the new deduction skill, new magic systems, and content of every type that a multidimensional Cataclysm has to offer. This is a heavily science fantasy mod where you are as likely to encounter supernatural monsters, as you are to encounter UFOs and Sasquatch and Chupacabra. Please examine the readme.md file for further details.",
"maintainers": [ "Maleclypse", "Guardiandll" ],
"description": "An urban fantasy content mod for Agent Mulder in the apocalypse. Creates a multi decade timeline of dimensional spillage prior to the Cataclysm. This spillage was characterized by thin places appearing where people could step through into another dimension, but things from those dimensions could wander into our world as well. XEDRA proliferated into an alphabet soup of agencies dedicated to simultaneously stopping, controlling, and utilizing these thin places with varying degrees of success. Contains monsters of various types, new professions and locations, new uses for existing skills,the new deduction skill, new magic systems, and content of every type that a multidimensional Cataclysm has to offer. This is a heavily science-fantasy mod where you are as likely to encounter supernatural monsters as you are UFOs, Sasquatch, and Chupacabra. Please examine the readme.md file for further details.",
"category": "content",
"dependencies": [ "dda" ]
}
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11 changes: 11 additions & 0 deletions data/mods/vampire_guide.md
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## A Thirst for Blood

If you want to become a vampire you first need to go to a place where moroi and strigoi can be found, while they can be found in lots of locations the most common places to find them are currently variant cathedrals and hunting lodges. Once you find them you need to fight one until you are grabbed, then bitten and the bite is followed by text about a feeling like backwash into your veins. You will also gain the Wan effect.

About 24 hours after that you will learn a spell that allows you to consume blood. Human, mutant human or demihuman blood. No animal substitutes. You will receive various messages about needing blood if you are running out of stolen blood in your veins and slowly move towards starvation.

You’ll gain a couple more abilities over the next twenty-four to forty-eight hours. You can access the mutation menu to use activated mutations by pressing [. If you survive for long enough you will reach other stages of vampirism over the course of weeks assuming you don’t make use of the homemade blood treatment to slow and reverse the transformation.

At some point in your transformation you will start suffering some bad effects from sunlight. These will get progressively worse as you progress through further stages.

Enjoy your meals, friends!

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