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* Implement Gene Clinic variant 1 * Renovate Clinic to Add service room. Add Murder Bots and Moxies. Implement powered down gene editor * Add most of the item spawn groups * Add item groups, Monster Spawns, and Mapgen Nests * Add trash to the ground in looted variant. Adjust spawn rates of looted vrs unlooted to 60-40 in the players favor * Geneclinics also spawn without the Exo-Planet * Remove redudant spawn of the larger genetech disposable group, low tier already spawns worker and combat rarely * Mapgen now correctly murders plants when power is out * String fixes for test gods
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[ | ||
{ | ||
"//": "For use in a commercial settings but secured such as in safes. Offers more reward for greater risk/effort involved in obtaining. Shouldn't give any super special or highly valuable genetech.", | ||
"id": "afs_genetech_commerical_safe", | ||
"type": "item_group", | ||
"subtype": "collection", | ||
"items": [ { "item": "afs_gene_disp", "count": [ 3, 7 ] }, { "item": "afs_gene_template", "prob": 80, "count": [ 1, 3 ] } ] | ||
}, | ||
{ | ||
"id": "afs_genetech_commercial_shelf", | ||
"type": "item_group", | ||
"subtype": "collection", | ||
"items": [ { "item": "afs_gene_disp_low_tier", "count": [ 1, 3 ] } ] | ||
} | ||
] |
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