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Fix alt map key and graphical overmap after #36075
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Also add alt map key to mod testing to prevent this.
Graphical overmap needs mod font support to be able to be run with CI.
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anothersimulacrum committed Dec 18, 2019
1 parent b918ea5 commit 86d18f8
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Showing 3 changed files with 1 addition and 18 deletions.
1 change: 0 additions & 1 deletion build-scripts/mod_test_blacklist
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
aftershock
alt_map_key
Animatronics
Battery_Overhaul_Legacy_Mode
blazemod
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7 changes: 0 additions & 7 deletions data/mods/Graphical_Overmap/overmap_terrain.json
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Expand Up @@ -21460,13 +21460,6 @@
"sym": "à",
"color": "light_gray"
},
{
"type": "overmap_terrain",
"id": "house_base",
"copy-from": "house_base",
"sym": "à",
"color": "light_gray"
},
{
"type": "overmap_terrain",
"id": "duplex",
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11 changes: 1 addition & 10 deletions data/mods/alt_map_key/overmap_terrain.json
Original file line number Diff line number Diff line change
Expand Up @@ -182,14 +182,6 @@
"sym": "^",
"color": "light_green"
},
{
"type": "overmap_terrain",
"id": "house_base",
"copy-from": "house_base",
"name": "house",
"sym": "^",
"color": "light_green"
},
{
"type": "overmap_terrain",
"id": "house_prepper",
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"id": "megastore_1_2_0",
"copy-from": "megastore_1_2_0",
"name": "megastore entrance",
"color": "i_magenta",
"symbol": "M"
"color": "i_magenta"
},
{
"type": "overmap_terrain",
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