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Merge pull request #37230 from kevingranade/drop-ranged-firing-times
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Drop firing times on ranged weapons.
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ZhilkinSerg authored Jan 19, 2020
2 parents 0c2013f + a7c1716 commit 8681b75
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions data/json/skills.json
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@
"name": "archery",
"description": "Your skill in using bow weapons, from hand-carved self bows to complex compound bows. Quiet and effective, they require strength of body and sight to wield, and are not terribly accurate over a long distance.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 20, "base_time": 220, "time_reduction_per_level": 25 },
"time_to_attack": { "min_time": 20, "base_time": 80, "time_reduction_per_level": 6 },
"companion_combat_rank_factor": 1,
"companion_survival_rank_factor": 1,
"display_category": "display_ranged",
Expand All @@ -157,7 +157,7 @@
"name": "launchers",
"description": "Your skill in using heavy weapons like rocket, grenade or missile launchers. These weapons have a variety of applications and may carry immense destructive power, but they are cumbersome and hard to manage.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 30, "base_time": 200, "time_reduction_per_level": 20 },
"time_to_attack": { "min_time": 30, "base_time": 100, "time_reduction_per_level": 7 },
"display_category": "display_ranged"
},
{
Expand All @@ -166,7 +166,7 @@
"name": "handguns",
"description": "Handguns have poor accuracy compared to rifles, but are usually quick to fire and reload faster than other guns. They are very effective at close quarters, though unsuited for long range engagement.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 10, "base_time": 80, "time_reduction_per_level": 10 },
"time_to_attack": { "min_time": 10, "base_time": 80, "time_reduction_per_level": 7 },
"display_category": "display_ranged",
"companion_skill_practice": [ { "skill": "hunting", "weight": 25 } ]
},
Expand All @@ -176,7 +176,7 @@
"name": "rifles",
"description": "Rifles have terrific range and accuracy compared to other firearms, but may be slow to fire and reload, and can prove difficult to use in close quarters. Fully automatic rifles can fire rapidly, but are harder to handle properly.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 30, "base_time": 150, "time_reduction_per_level": 15 },
"time_to_attack": { "min_time": 15, "base_time": 75, "time_reduction_per_level": 6 },
"display_category": "display_ranged",
"companion_skill_practice": [ { "skill": "hunting", "weight": 45 } ]
},
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"name": "shotguns",
"description": "Shotguns are easy to shoot and can inflict massive damage, but their effectiveness and accuracy decline rapidly with range. Slugs can be loaded into shotguns to provide greater range, though they are somewhat inaccurate.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 70, "base_time": 150, "time_reduction_per_level": 25 },
"time_to_attack": { "min_time": 15, "base_time": 75, "time_reduction_per_level": 6 },
"display_category": "display_ranged",
"companion_skill_practice": [ { "skill": "hunting", "weight": 25 } ]
},
Expand All @@ -196,7 +196,7 @@
"name": "submachine guns",
"description": "Comprised of an automatic rifle carbine designed to fire a pistol cartridge, submachine guns can reload and fire quickly, sometimes in bursts, but they are relatively inaccurate and may be prone to mechanical failures.",
"tags": [ "combat_skill" ],
"time_to_attack": { "min_time": 20, "base_time": 80, "time_reduction_per_level": 10 },
"time_to_attack": { "min_time": 20, "base_time": 80, "time_reduction_per_level": 6 },
"display_category": "display_ranged",
"companion_skill_practice": [ { "skill": "hunting", "weight": 25 } ]
},
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