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Merge pull request #76622 from CleverRaven/changelog-weekly-2024-09-23
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Weekly Changelog 2024-09-16 to 2024-09-23
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kevingranade authored Sep 24, 2024
2 parents b3a2fbd + a35f820 commit 7ee3ce7
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Expand Up @@ -149,6 +149,9 @@ Functioning toasters
Zombies make zombie sounds
Allow multiple possible loading screens, including from mods
Grazing animals actually eat grass, and it regrows every season
New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items


## Content:
Expand Down Expand Up @@ -326,6 +329,10 @@ A few new reptiles to populate the world
A bunch of new mutant arthropods underground
Make dermatik pregnancy and birth suck significantly more
Add painkiller eyedrops
Professions & hobbies know gross anatomy & new butchering profs
Slightly Expands Hub-01 and Yrax factions
Adds a new stationary fungal variant.
adds a new fungus infested mapgen


## Interface:
Expand Down Expand Up @@ -421,6 +428,7 @@ rewrite the loading screen to use ImGui
Custom loading screen the game deserves
wrap the descriptions in the zone menu so that it doesn’t have a ridiculous width
Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around


## Mods:
Expand Down Expand Up @@ -666,6 +674,11 @@ XE Playable Gracken
[Magiclysm] Add spell school deficiency traits
Create the Martial Mastery mod, which allows you to develop your own martial art using a level up system
[Xedra Evolved] Add playable changelings
[Magiclysm] Add feral magus/high magus
[MoM] The liquid from the black Nether pools is now collectible and drinkable
[DinoMod] Astrodon
[MoM] Add Alien Meadow mutable map special
[Magiclysm] Fantasy species zombies


## Balance:
Expand Down Expand Up @@ -763,6 +776,7 @@ Change Frame, Heavy duty frame, steel plating, sheet metal, and related vehicle
Wielded items behave the same as ranged weapons when driving
Small changes to Quenching and tempering proficiency
Battery tools sanification
Obsolete and migrate legacy wire in favor of mild steel wire


## Bugfixes:
Expand Down Expand Up @@ -1009,6 +1023,8 @@ Fixed segfault when monster tries to grab-drag another monster out of reality bu
Prevent being teleported beyond OVERMAP_DEPTH
NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
Monsters won't be sending immobile targets into flight anymore.
[XE/Magiclysm] No wizard cats


## Performance:
Expand Down Expand Up @@ -1041,6 +1057,7 @@ cache available recipe list in craft menu
Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Fix lag examining large stacks of crafted items


## Infrastructure:
Expand Down Expand Up @@ -1115,6 +1132,8 @@ JSON-ify sleep-affecting mutations
Extend/delete support for harvest lists
Migrate ACT_PULP to the new activity actor system.
Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor


## Build:
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