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item: improve the calculation of DPS
Calculate and display typical damage per second values based on the avatar's actual stats and encumbrance, factoring in misses, critical hits, and the effects of armor. Display typical DPS in the best case scenario (against an debug monster with no armor or dodge), against agile targets (a smoker zombie with no armor but Dodge 7), and against armored targets (a soldier zombie with bash resistance 20 and cut resistance 25). Update the help file to reflect these changes.
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