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Update JSON_FLAGS.md
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RedMisao authored Feb 23, 2024
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Expand Up @@ -605,7 +605,6 @@ List of known flags, used in both `furniture` and `terrain`. Some work for both
- ```CONNECT_WITH_WALL``` (only for terrain) This flag has been superseded by the JSON entries `connect_group` and `connects_to`, but is retained for backward compatibility.
- ```CONSOLE``` Used as a computer.
- ```CONTAINER``` Items on this square are hidden until looted by the player.
- ```CORNERED_FIGHTER``` This creature will stop fleeing and fight back if enemies pursue it into melee range.
- ```CURRENT``` This water is flowing.
- ```DEEP_WATER``` This is water that can submerge the player.
- ```DESTROY_ITEM``` Items that land here are destroyed. See also `NOITEM`.
Expand Down Expand Up @@ -1084,6 +1083,7 @@ Used to describe monster characteristics and set their properties and abilities.
- ```COMBAT_MOUNT``` This mount has better chance to ignore hostile monster fear.
- ```CONSOLE_DESPAWN``` Despawns when a nearby console is properly hacked.
- ```CONVERSATION``` This monster can engage in conversation. Will need to have chat_topics as well.
- ```CORNERED_FIGHTER``` This creature will stop fleeing and fight back if enemies pursue it into melee range.
- ```DORMANT``` This monster will be revived by dormant corpse traps.
- ```DEADLY_VIRUS``` This monster can inflict the `zombie_virus` effect. Used by the Dark Days of the Dead and Deadly Zombie Virus mods.
- ```DESTROYS``` Bashes down walls and more (2.5x bash multiplier, where base is the critter's max melee bashing).
Expand Down Expand Up @@ -1274,7 +1274,7 @@ See [Character](#character)
- ```BEE``` Location is related to bees. Used to classify location.
- ```BLOB``` Location should "blob" outward from the defined location with a chance to be placed in adjacent locations.
- ```CLASSIC``` Location is allowed when classic zombies are enabled.
- ```DERMATIK``` Location is related to a dermatik investation. Used to classify location.
- ```DERMATIK``` Location is related to a dermatik infestation. Used to classify location.
- ```FARM```
- ```FUNGAL``` Location is related to fungi. Used to classify location.
- ```GLOBALLY_UNIQUE``` Location will only occur once per world. `occurrences` is overridden to define a percent chance (e.g. `"occurrences" : [75, 100]` is 75%).
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