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* Create forest_tomb.json * Add forest tomb to overmap_specials * Add forest tomb to overmap_terrain * Add magic_animist item group * Add stone altar. * Lint * Lint. * use animist_items itemgroup instead * lint Co-authored-by: KorGgenT <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,134 @@ | ||
[ | ||
{ | ||
"type": "palette", | ||
"id": "tomb", | ||
"terrain": { | ||
".": "t_rock_floor", | ||
" ": [ [ "t_grass_dead", 15 ], [ "t_dirt", 4 ], [ "t_dirtmound", 3 ], [ "t_rock_floor_no_roof", 4 ] ], | ||
"T": "t_tree_dead", | ||
"R": "t_rubble", | ||
"S": "t_shrub", | ||
"<": "t_slope_up", | ||
">": "t_slope_down", | ||
"#": "t_rock" | ||
}, | ||
"furniture": { "H": "f_altar", "C": "f_coffin_c" }, | ||
"items": { "R": { "group": "animist_items", "chance": 25 }, "H": { "item": "summon_undead_spellbook", "chance": 100 } }, | ||
"monster": { "x": { "monster": "mon_skeleton", "chance": 50 }, "Z": { "monster": "mon_zombie_necro", "chance": 100 } } | ||
}, | ||
{ | ||
"type": "palette", | ||
"id": "tomb_roof", | ||
"terrain": { ".": [ "t_rock_roof" ], " ": [ "t_open_air" ] } | ||
}, | ||
{ | ||
"type": "mapgen", | ||
"method": "json", | ||
"om_terrain": [ "forest_tomb" ], | ||
"//": "Ground level - Z-0.", | ||
"weight": 100, | ||
"object": { | ||
"fill_ter": "t_rock_floor", | ||
"rows": [ | ||
" S ", | ||
" S ", | ||
" S ", | ||
" S ", | ||
" S ", | ||
" S S ", | ||
" ##<############### ", | ||
" ################## ", | ||
" S ####C.##>>##..C### ", | ||
" ###x..........###<S ", | ||
" ###...##..##..C### ", | ||
" ###.####..######## ", | ||
" ###..###..x..##### ", | ||
" ###..C##..#...R### S ", | ||
" S####R###..######## ", | ||
" ########..###<#### ", | ||
" T T S ", | ||
" S ", | ||
" T T S ", | ||
" S ", | ||
" T T ", | ||
" S ", | ||
" S ", | ||
" S " | ||
], | ||
"palettes": [ "tomb" ] | ||
} | ||
}, | ||
{ | ||
"type": "mapgen", | ||
"method": "json", | ||
"om_terrain": [ "forest_tomb_bottom" ], | ||
"//": "Underground level - Z -1.", | ||
"weight": 100, | ||
"object": { | ||
"fill_ter": "t_rock_floor", | ||
"rows": [ | ||
"########################", | ||
"########################", | ||
"########################", | ||
"########################", | ||
"########################", | ||
"######.R################", | ||
"######.####.......######", | ||
"######.####..###.x######", | ||
"#####C..C##<<##R.C######", | ||
"#######.###..###########", | ||
"#######.....############", | ||
"###########..###########", | ||
"###########..###########", | ||
"############.###########", | ||
"###########..###########", | ||
"###########..###########", | ||
"###########.############", | ||
"########C......C########", | ||
"########........########", | ||
"########...HZ...########", | ||
"########R......R########", | ||
"########################", | ||
"########################", | ||
"########################" | ||
], | ||
"palettes": [ "tomb" ] | ||
} | ||
}, | ||
{ | ||
"type": "mapgen", | ||
"method": "json", | ||
"om_terrain": [ "forest_tomb_roof" ], | ||
"//": "Roof level - Z +1.", | ||
"weight": 100, | ||
"object": { | ||
"rows": [ | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ..>............... ", | ||
" .................. ", | ||
" .................. ", | ||
" .................> ", | ||
" .................. ", | ||
" .................. ", | ||
" .................. ", | ||
" .................. ", | ||
" .................. ", | ||
" .............>.... ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" ", | ||
" " | ||
], | ||
"palettes": [ "tomb_roof" ] | ||
} | ||
} | ||
] |
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