-
Notifications
You must be signed in to change notification settings - Fork 4.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
3D vision for isometric tilesets (#66383)
* enable iso * reimplement height_3d * store zlevel_height in json * scaling fallback fog intensity * height_3d for fields and indicators * disable 3d memory for now memorized tile gets drawn on the wrong z-level * astyle * disable fog for legacy iso * Update compose.py * lint py * tweak ultica height measured from t_wall sprite * update fog calculations Co-Authored-By: Jianxiang Wang (王健翔) <[email protected]> --------- Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
- Loading branch information
Showing
5 changed files
with
57 additions
and
29 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters