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Update docs/Proper obsolete snippets
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Uwuewsky committed Nov 22, 2024
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76 changes: 76 additions & 0 deletions data/json/obsoletion_and_migration_0.I/talk_tags_obsolete.json
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[
{
"type": "snippet",
"category": "<okay>",
"//": "Obsolete snippet category",
"text": "okay"
},
{
"type": "snippet",
"category": "<very>",
"text": "very"
},
{
"type": "snippet",
"category": "<really>",
"text": "really"
},
{
"type": "snippet",
"category": "<fuck_you>",
"text": "fuck you"
},
{
"type": "snippet",
"category": "<swear>",
"text": [ { "text": { "str": "<freaking>", "//~": "NO_I18N" } } ]
},
{
"type": "snippet",
"category": "<shitty>",
"text": "shitty"
},
{
"type": "snippet",
"category": "<dumb>",
"text": "dumb"
},
{
"type": "snippet",
"category": "<monster>",
"text": "monster"
},
{
"type": "snippet",
"category": "<happy>",
"text": "happy"
},
{
"type": "snippet",
"category": "<sad>",
"text": "sad"
},
{
"type": "snippet",
"category": "<get_lost>",
"text": "Get lost!"
},
{
"type": "snippet",
"category": "<move>",
"//": "Generic orders to move, mostly used as part of firing warnings.",
"text": "Clear the path"
},
{
"type": "snippet",
"category": "<ill_kill_you>",
"//": "The NPC is announcing a target, and all the phrases are followed by an NPC or monsters' name.",
"text": "I'll kill you,"
},
{
"type": "snippet",
"category": "<ill_die>",
"//": "A snippet use in the context of another complaint, like I'll die without your help",
"text": "I won't last much longer"
}
]
82 changes: 41 additions & 41 deletions doc/NPCs.md
Original file line number Diff line number Diff line change
Expand Up @@ -273,47 +273,47 @@ For further information on snippets, see [New Contributor Guide: Dialogue](https

Field | Default messages/snippets | Used for...
---|---|---
`<acknowledged>` | `<acknowledged>` | see data/json/npcs/talk_tags_follower.json
`<camp_food_thanks>` | `<camp_food_thanks>` | see data/json/npcs/talk_tags_follower.json
`<camp_larder_empty>` | `<camp_larder_empty>` | see data/json/npcs/talk_tags_follower.json
`<camp_water_thanks>` | `<camp_water_thanks>` | see data/json/npcs/talk_tags_follower.json
`<cant_flee>` | `<cant_flee>` | see data/json/npcs/talk_tags_line.json
`<close_distance>` | `<close_distance>` | see data/json/npcs/talk_tags.json
`<combat_noise_warning>` | `<combat_noise_warning>` | see data/json/npcs/talk_tags_line.json
`<danger_close_distance>` | `<danger_close_distance>` | see data/json/npcs/talk_tags.json
`<done_mugging>` | `<done_mugging>` | see data/json/npcs/talk_tags_line.json
`<far_distance>` | `<far_distance>` | see data/json/npcs/talk_tags.json
`<fire_bad>` | `<fire_bad>` | see data/json/npcs/talk_tags_line.json
`<fire_in_the_hole_h>` | `<fire_in_the_hole_h>` | see data/json/npcs/talk_tags_line.json
`<fire_in_the_hole>` | `<fire_in_the_hole>` | see data/json/npcs/talk_tags_line.json
`<general_danger_h>` | `<general_danger_h>` | see data/json/npcs/talk_tags_line.json
`<general_danger>` | `<general_danger>` | see data/json/npcs/talk_tags_line.json
`<heal_self>` | `<heal_self>` | see data/json/npcs/talk_tags_line.json
`<hungry>` | `<hungry>` | see data/json/npcs/talk_tags_follower.json
`<im_leaving_you>` | `<im_leaving_you>` | see data/json/npcs/talk_tags_follower.json
`<its_safe_h>` | `<its_safe_h>` | see data/json/npcs/talk_tags_line.json
`<its_safe>` | `<its_safe>` | see data/json/npcs/talk_tags_line.json
`<keep_up>` | `<keep_up>` | see data/json/npcs/talk_tags_follower.json
`<kill_npc_h>` | `<kill_npc_h>` | see data/json/npcs/talk_tags_line.json
`<kill_npc>` | `<kill_npc>` | see data/json/npcs/talk_tags_line.json
`<kill_player_h>` | `<kill_player_h>` | see data/json/npcs/talk_tags_line.json
`<let_me_pass>` | `<let_me_pass>` | see data/json/npcs/talk_tags_line.json
`<lets_talk>` | `<lets_talk>` | see data/json/npcs/talk_tags_line.json
`<medium_distance>` | `<medium_distance>` | see data/json/npcs/talk_tags.json
`<monster_warning_h>` | `<monster_warning_h>` | see data/json/npcs/talk_tags_line.json
`<monster_warning>` | `<monster_warning>` | see data/json/npcs/talk_tags_line.json
`<movement_noise_warning>` | `<movement_noise_warning>` | see data/json/npcs/talk_tags_line.json
`<need_batteries>` | `<need_batteries>` | see data/json/npcs/talk_tags_follower.json
`<need_booze>` | `<need_booze>` | see data/json/npcs/talk_tags_follower.json
`<need_fuel>` | `<need_fuel>` | see data/json/npcs/talk_tags_follower.json
`<no_to_thorazine>` | `<no_to_thorazine>` | see data/json/npcs/talk_tags_line.json
`<run_away>` | `<run_away>` | see data/json/npcs/talk_tags_line.json
`<speech_warning>` | `<speech_warning>` | see data/json/npcs/talk_tags_line.json
`<thirsty>` | `<thirsty>` | see data/json/npcs/talk_tags_follower.json
`<wait>` | `<wait>` | see data/json/npcs/talk_tags_follower.json
`<warn_sleep>` | `<warn_sleep>` | see data/json/npcs/talk_tags_follower.json
`<yawn>` | `<yawn>` | see data/json/npcs/talk_tags_follower.json
`<yes_to_lsd>` | `<yes_to_lsd>` | see data/json/npcs/talk_tags_line.json
`<acknowledged>` | `<acknowledged>` | see data/json/npcs/snippets/talk_tags_follower.json
`<camp_food_thanks>` | `<camp_food_thanks>` | see data/json/npcs/snippets/talk_tags_follower.json
`<camp_larder_empty>` | `<camp_larder_empty>` | see data/json/npcs/snippets/talk_tags_follower.json
`<camp_water_thanks>` | `<camp_water_thanks>` | see data/json/npcs/snippets/talk_tags_follower.json
`<cant_flee>` | `<cant_flee>` | see data/json/npcs/snippets/talk_tags_combat.json
`<close_distance>` | `<close_distance>` | see data/json/npcs/snippets/talk_tags.json
`<combat_noise_warning>` | `<combat_noise_warning>` | see data/json/npcs/snippets/talk_tags_combat.json
`<danger_close_distance>` | `<danger_close_distance>` | see data/json/npcs/snippets/talk_combat.json
`<done_mugging>` | `<done_mugging>` | see data/json/npcs/snippets/talk_tags_combat.json
`<far_distance>` | `<far_distance>` | see data/json/npcs/snippets/talk_tags.json
`<fire_bad>` | `<fire_bad>` | see data/json/npcs/snippets/talk_tags_line.json
`<fire_in_the_hole_h>` | `<fire_in_the_hole_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<fire_in_the_hole>` | `<fire_in_the_hole>` | see data/json/npcs/snippets/talk_tags_combat.json
`<general_danger_h>` | `<general_danger_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<general_danger>` | `<general_danger>` | see data/json/npcs/snippets/talk_tags_combat.json
`<heal_self>` | `<heal_self>` | see data/json/npcs/snippets/talk_tags_combat.json
`<hungry>` | `<hungry>` | see data/json/npcs/snippets/talk_tags_follower.json
`<im_leaving_you>` | `<im_leaving_you>` | see data/json/npcs/snippets/talk_tags_follower.json
`<its_safe_h>` | `<its_safe_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<its_safe>` | `<its_safe>` | see data/json/npcs/snippets/talk_tags_combat.json
`<keep_up>` | `<keep_up>` | see data/json/npcs/snippets/talk_tags_follower.json
`<kill_npc_h>` | `<kill_npc_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<kill_npc>` | `<kill_npc>` | see data/json/npcs/snippets/talk_tags_combat.json
`<kill_player_h>` | `<kill_player_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<let_me_pass>` | `<let_me_pass>` | see data/json/npcs/snippets/talk_tags_line.json
`<lets_talk>` | `<lets_talk>` | see data/json/npcs/snippets/talk_tags_combat.json
`<medium_distance>` | `<medium_distance>` | see data/json/npcs/snippets/talk_tags.json
`<monster_warning_h>` | `<monster_warning_h>` | see data/json/npcs/snippets/talk_tags_combat.json
`<monster_warning>` | `<monster_warning>` | see data/json/npcs/snippets/talk_tags_combat.json
`<movement_noise_warning>` | `<movement_noise_warning>` | see data/json/npcs/snippets/talk_tags_combat.json
`<need_batteries>` | `<need_batteries>` | see data/json/npcs/snippets/talk_tags_follower.json
`<need_booze>` | `<need_booze>` | see data/json/npcs/snippets/talk_tags_follower.json
`<need_fuel>` | `<need_fuel>` | see data/json/npcs/snippets/talk_tags_follower.json
`<no_to_thorazine>` | `<no_to_thorazine>` | see data/json/npcs/snippets/talk_tags_line.json
`<run_away>` | `<run_away>` | see data/json/npcs/snippets/talk_tags_combat.json
`<speech_warning>` | `<speech_warning>` | see data/json/npcs/snippets/talk_tags_combat.json
`<thirsty>` | `<thirsty>` | see data/json/npcs/snippets/talk_tags_follower.json
`<wait>` | `<wait>` | see data/json/npcs/snippets/talk_tags_follower.json
`<warn_sleep>` | `<warn_sleep>` | see data/json/npcs/snippets/talk_tags_follower.json
`<yawn>` | `<yawn>` | see data/json/npcs/snippets/talk_tags_follower.json
`<yes_to_lsd>` | `<yes_to_lsd>` | see data/json/npcs/snippets/talk_tags_line.json
`snip_bleeding` | `My %s is bleeding!` | The NPC is bleeding from their %s.
`snip_bleeding_badly` | `My %s is bleeding badly!` | The NPC is bleeding badly from their %s.
`snip_wound_bite` | `The bite wound on my %s looks bad.` | The NPC's %s was badly bitten.
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