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Minor grammar/style fixes
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Co-authored-by: actual-nh <[email protected]>
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jbytheway and actual-nh committed Jul 5, 2021
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12 changes: 6 additions & 6 deletions doc/MAPGEN.md
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Expand Up @@ -1045,22 +1045,22 @@ A *mapgen value* can be used in various places where a specific id is expected.
For example, the default value of a parameter, or a terrain id in the
`"terrain"` object. A mapgen value can take one of three forms:

* A simple string, which will be a literal id. For example `"t_flat_roof"`.
* A simple string, which should be a literal id. For example, `"t_flat_roof"`.
* A JSON object containing the key `"distribution"`, whose corresponding value
is a list of lists, each a pair of string id and integer weight. For
is a list of lists, each a pair of a string id and an integer weight. For
example:
```
{ "distribution": [ [ "t_flat_roof", 2 ], [ "t_tar_flat_roof", 1 ], [ "t_shingle_flat_roof", 1 ] ] }
```
* A JSON object containing the key `"param"`, whose corresponding value is the
string name of a parameter as discussed in [Mapgen
parameters](#mapgen-parameters). For example `{ "param": "roof_type" }`.
parameters](#mapgen-parameters). For example, `{ "param": "roof_type" }`.


## Mapgen parameters

(Note that this feature is under development and functionality may not line up
with the documentation exactly).
(Note that this feature is under development and functionality may not line up exactly
with the documentation.)

Another entry within a mapgen definition can be a `"parameters"` key. For
example:
Expand All @@ -1087,7 +1087,7 @@ mapgen value to select a value at random, and then apply that value to every
use of that parameter. In the above example, a random roof terrain is picked.
By using the parameter with some `"terrain"` key, via a `"param"` mapgen value,
you can use a random but consistent choice of roof terrain across your map.
Whereas, placing the `"distribution"` directly in the `"terrain"` object would
In contrast, placing the `"distribution"` directly in the `"terrain"` object would
cause mapgen to choose a terrain at random for each roof tile, leading to a
mishmash of roof terrains.

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