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NPC AI/ fleeing adjustments 2: Come back, little NPC (#67870)
* Expose NPC AI consts to options I will probably need a little help with this * Restore 'regroup on player' Now it won't kick in if the NPC is already close to you * Remove unnecessary messages * Npc retreat2 (#29) * Expose NPC AI consts to options I will probably need a little help with this * Restore 'regroup on player' Now it won't kick in if the NPC is already close to you * Remove unnecessary messages * Update data/core/game_balance.json * Pain now drops effective bravery Also tweaks balance settings * Update src/npcmove.cpp Co-authored-by: Dana Holdampf <[email protected]> * try to cache these way more work than i anticipated * astyle * become frustrated with caching options * Update npcmove.cpp * fuzz player location to avoid standing on people --------- Co-authored-by: Dana Holdampf <[email protected]>
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