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Document why we're shutting off acid damage.
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kevingranade committed Nov 4, 2014
1 parent 255c97e commit 53ff7ec
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/field.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1439,8 +1439,9 @@ void map::step_in_field(int x, int y)
} break;

case fd_acid:
//Acid deals damage at all levels now; the inside refers to inside a vehicle.
//TODO: Add resistance to this with rubber shoes or something?
// Assume vehicles block acid damage entirely,
// you're certainly not standing in it.
if (veh) {
break;
}
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