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Only init game if we're running tests that need it (#70901)
* Only init game if no select tests have [nogame] tag * Tests tagged [utility] never require a game object * Add elapsed time for `[nogame]` too * Obey astyle * Obey clang-tidy * Optimize for cases of invalid tags leading quitting * Tag more tests with `[nogame]` * Fix logic to derive `needs_game` from `[nogame]` #70901 (comment) * Do not access `world_generator` when no game was initialized #70901 (comment) * Obey astyle
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