Skip to content

Commit

Permalink
Update doc/EFFECT_ON_CONDITION.md
Browse files Browse the repository at this point in the history
Co-authored-by: Steve Brand <[email protected]>
  • Loading branch information
GuardianDll and Hyperseeker authored Oct 12, 2024
1 parent 3509761 commit 28502f2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doc/EFFECT_ON_CONDITION.md
Original file line number Diff line number Diff line change
Expand Up @@ -2274,7 +2274,7 @@ Used if you need to check if specific furniture or terrain is around
| Syntax | Optionality | Value | Info |
| --- | --- | --- | --- |
| "u_map_run_eocs", "npc_map_run_eocs" | **mandatory** | string, [variable object](#variable-object) or array | EoC or EoCs that would be run |
| "store_coordinates_in" | optional | [variable object](#variable-object) | variable, where testet coordinate is stored |
| "store_coordinates_in" | optional | [variable object](#variable-object) | variable, where tested coordinate is stored |
| "condition" | optional | condition | condition that would be checked if eoc need to be run or not. Can (and intended to) use variable from `store_coordinates_in`. Default true (run always) |
| "target_var" | optional | [variable object](#variable-object) | location variable, around which the game should scan; if omitted, sticks to `u_` or `npc_` position |
| "range" | optional | int or [variable object](#variable-object) | how big the search radius should be; default 1 ( 3x3 square with character in the middle ) |
Expand Down

0 comments on commit 28502f2

Please sign in to comment.