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Update MONSTERS.md (#62679)
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Maleclypse authored Dec 11, 2022
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Expand Up @@ -40,8 +40,8 @@ Monsters may also have any of these optional properties:
| `copy-from` | (string) Inherit monster attributes from another. See [JSON_INHERITANCE.md](JSON_INHERITANCE.md)
| `categories` | (array of strings) Monster categories (NULL, CLASSIC, or WILDLIFE)
| `species` | (array of strings) Species IDs, ex. HUMAN, ROBOT, ZOMBIE, BIRD, MUTANT, etc.
| `scent_tracked` | (array of strings) Monster tracks these scents
| `scent_ignored` | (array of strings) Monster ignores these scents
| `scents_tracked` | (array of strings) Monster tracks these scents
| `scents_ignored` | (array of strings) Monster ignores these scents
| `material` | (array of strings) Materials the monster is made of
| `phase` | (string) Monster's body matter state, ex. SOLID, LIQUID, GAS, PLASMA, NULL
| `attack_cost` | (integer) Number of moves per regular attack (??)
Expand Down Expand Up @@ -165,12 +165,12 @@ The numeric part of the string must be an integer. Accepts L, and ml as units. N
```
The numeric part of the string must be an integer. Use the largest unit you can keep full precision with. For example: 3 kg, not 3000 g. Accepts g and kg as units.

## "scent_tracked"
## "scents_tracked"
(array of strings, optional)

List of scenttype_id tracked by this monster. scent_types are defined in scent_types.json

## "scent_ignored"
## "scents_ignored"
(array of strings, optional)

List of scenttype_id ignored by this monster. scent_types are defined in scent_types.json
Expand Down Expand Up @@ -536,7 +536,7 @@ The monster's reproduction cycle, if any. Supports:
## "zombify_into"
(monster string id, optional)

When defined the monster's unpulped corpse will rise, zombifying into the defined (different) monster. For mutated animals (including giant arthropods) the `mon_meat_cocoon` line of monsters should be defined, depending on the monster's weight:
When defined the monster's unpulped corpse will rise, zombifying into the defined (different) monster. For mutated animals (including giant arthropods) the `mon_meat_cocoon` line of monsters should be defined, depending on the monster's weight:
No cocoon below 10 kg; 10 - 35 kg monsters zombify into the tiny cocoon; 36 - 100 kg monsters turn into the small cocoon; 101 - 300 kg monsters turn into the medium cocoon; 301+ kg monsters turn into a large cocoon.

## "baby_flags"
Expand Down Expand Up @@ -686,5 +686,5 @@ To help facilitate playtesting monsters use the loadouts from the Standard Comba

Important test tips:
- A spawned and saved monster will **not** change for any reason, even if you change the underlying monster definition. Always use freshly spawned monsters!
- Evolution, growth, and reproduction happen on monster load, so the sequence of testing is Spawn monster -> Teleport away to unload it -> Teleport back to load it and start the timers -> Teleport away -> Set time forward via the debug menu -> Teleport back
- Evolution, growth, and reproduction happen on monster load, so the sequence of testing is Spawn monster -> Teleport away to unload it -> Teleport back to load it and start the timers -> Teleport away -> Set time forward via the debug menu -> Teleport back
- Activating Debug Mode's monster filter allows you to examine monsters using x->e and get additional information

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