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SOURCE_FIREWOOD zone description now state that waiting *does* trigge…
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…r the refuel fire code
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pierredavidbelanger committed Aug 24, 2019
1 parent efdb456 commit 105a601
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions src/clzones.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -136,9 +136,8 @@ zone_manager::zone_manager()
translate_marker( "Items inside of this zone are ignored by \"sort out loot\" zone-action." ) ) );
types.emplace( zone_type_id( "SOURCE_FIREWOOD" ),
zone_type( translate_marker( "Source: Firewood" ),
translate_marker( "Source for firewood or other flammable materials in this zone may be used to automatically refuel fires. "
"This will be done to maintain light during long-running tasks that require it such as crafting or reading, "
"but not (for example) if you are simply waiting nearby." ) ) );
translate_marker( "Source for firewood or other flammable materials in this zone may be used to automatically refuel fires. "
"This will be done to maintain light during long-running tasks such as crafting, reading or waiting." ) ) );
types.emplace( zone_type_id( "CONSTRUCTION_BLUEPRINT" ),
zone_type( translate_marker( "Construction: Blueprint" ),
translate_marker( "Designate a blueprint zone for construction." ) ) );
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