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Fix graphical overmap notes displays & mission arrow (#50190)
* Fix graphical overmap notes display & mission arrow * Invalidate region to properly refresh overmap windows * Avoid SDL_RenderSetClipRect() calls * Draw NPCs only on their Z level * Add missing SDL_RenderSetClipRect() reset at the end of draw_om() * Update src/sdltiles.cpp Co-authored-by: Jianxiang Wang (王健翔) <[email protected]> * Remove unneeded comment * Add color tag support to graphical overmap notes * You didn't see this. Don't make me rebase. * Remove unused variables * Fix city label & note position * Fix NPC notes displaying when NPCs aren't visible * Change auto-travel path to use higlight instead of cursor sprite Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
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