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Base NPC auto-eating on hunger, not stored kCal (#49494)
NPCs would only eat if they had less than 95% of their healthy kCals remaining, however they would still be *hungry*, and would still complain about this, refuse to train the PC, etc. This would result in the annoying situation of having to endure a whingy NPC until they learn to eat for themselves, or spoon-feeding them and having them be completely player-dependent. This PR attempts to unify what causes the NPC to complain or not cooperate (their hunger level) with when they eat, so we're less likely to have NPCs complain about being hungry with food in their inventory.
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