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Weakpoints (part 2): Let the player know if they hit a weakpoint (#51372
) * Plumb hit source into the weakpoint hit_chance calculation * Make absorb_hit return the name of the weakpoint, if any * Add weakpoint printing to ranged attacks * Add message to non-tech melee attacks * Run astyle * style json * Add messages for weakspots and melee techniques. * Add translator comments * Convert string_format to positional and modify translator comments. * Adjust weak point technique message * Adjust technique message again.
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