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somewhat improved cooking system #6895
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i'm about 1/4 done with recipes, maybe 1/5th? serving > weight system transition is still incomplete.
…w system tested working 2024
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About The Pull Request
new cooking system! heavily modular.
new things:
all cookable food is now a subtype of food/snacks/ingredient/ and stores its own cooking data (how long it takes etc).
all growns are now ingredients
all food can now stack! you can only stack cooked food with cooked food, etc. you may need different amounts for recipes now
some cookable food may have special effects if cooked via certain methods
food holders (saucepans, oven dishes, pots, skillets etc) are now used for making dishes. you can put a bunch of ingredients in them (currently unlimited, todo max capacity), cook them all at once and then serve the resulting dish via plates/bowls/etc
cooking machines exist. they just cook the food inside them. temperature settings are variable so you can cook food faster/slower if you like
recipes for hardcoded (non-modular) foods generally still exist. you still have to put the food all in a food_holder and cook it, but it will make the output item which you can then remove.
TODO:
Why It's Good For The Game
new cooking system? delightful
Changelog
🆑
todo: CL
/:cl: