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Endeavour deck 3 portside tweaking (#6928)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adjusts the areas around Cargo on Deck 3 to enable more hidden movement through that section of the ship, and removes an unnecessary dorm around Cargo to add more maints area and gimmicks. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Re-enables hidden movement and semi-hidden movement from areas around the cargo area, and into the middle and starboard sides from the port side aft of Deck 3 to the middle. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: tweak: moved areas around in cargo, made less cavernous entrance lobby in line with other departments. fix: reconnected disposals loop to mail room, entire system bypassed the mail room remove: gimmick cludge shuttlecraft bay, walled in for a maints room/loot. tweak: moved mining prep area out of the corner it was in, and stretched it slightly to remove the sense of crampness. add: small maints 'tool room' behind mail room, with salvageable machines and frames for building new ones. add: small gimmick room next to cargo, forward of the lobby. add: one small maints dorm, right next to the vault, an homage to a 'payday' heist that was interrupted before the ship was delivered. add: more maints spaces. remove: excessive tritium, specialist tox and oxy med kits from cargo prep area tweak: reduced size of q-pad room, was too large for no particular reason remove: three redundant lounge areas from cargo - 1 from in front of QM's office, 1 from break room, one from excess hallway in front of mail room. tweak: shifted mail room forward to remove extra hallway from in front of cargo. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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