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code/game/rendering/actor_huds/huds/inventory-screen_object.dm
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//* This file is explicitly licensed under the MIT license. *// | ||
//* Copyright (c) 2024 Citadel Station Developers *// | ||
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/** | ||
* Base type of inventory screen objects. | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory | ||
name = "inventory" | ||
icon = 'icons/screen/hud/midnight/inventory.dmi' | ||
plane = INVENTORY_PLANE | ||
layer = INVENTORY_PLATE_LAYER | ||
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/atom/movable/screen/actor_hud/inventory/on_click(mob/user, list/params) | ||
var/obj/item/held = user.get_active_held_item() | ||
handle_inventory_click(user, held) | ||
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/atom/movable/screen/actor_hud/inventory/sync_to_preferences(datum/hud_preferences/preference_set) | ||
sync_style(preference_set.hud_style, preference_set.hud_alpha, preference_set.hud_color) | ||
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/atom/movable/screen/actor_hud/inventory/proc/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
alpha = style_alpha | ||
color = style_color | ||
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/** | ||
* handle an inventory operation | ||
* | ||
* @params | ||
* * user - clicking user; not necessarily the inventory's owner | ||
* * with_item - specifically attempting to swap an inventory object with an item, or interact with it with an item. | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/proc/handle_inventory_click(mob/user, obj/item/with_item) | ||
return | ||
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/** | ||
* Base type of item-holding screen objects | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/plate | ||
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/atom/movable/screen/actor_hud/inventory/plate/Destroy() | ||
if(length(vis_contents) != 0) | ||
vis_contents.len = 0 | ||
return ..() | ||
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/atom/movable/screen/actor_hud/inventory/plate/proc/bind_item(obj/item/item) | ||
vis_contents += item | ||
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/atom/movable/screen/actor_hud/inventory/plate/proc/unbind_item(obj/item/item) | ||
vis_contents -= item | ||
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/** | ||
* Slot screen objects | ||
* | ||
* * Stores remappings so we don't have to do it separately | ||
* * Stores calculated screen_loc so we don't have to recalculate unless slots are mutated. | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/plate/slot | ||
/// our inventory slot id | ||
var/inventory_slot_id | ||
/// our (potentially remapped) class | ||
var/inventory_hud_class = INVENTORY_HUD_CLASS_ALWAYS | ||
/// our (potentially remapped) main axis | ||
var/inventory_hud_main_axis = 0 | ||
/// our (potentially remapped) cross axis | ||
var/inventory_hud_cross_axis = 0 | ||
/// our (potentially remapped) anchor | ||
var/inventory_hud_anchor = INVENTORY_HUD_ANCHOR_AUTOMATIC | ||
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/atom/movable/screen/actor_hud/inventory/plate/slot/Initialize(mapload, datum/actor_hud/inventory/hud, datum/inventory_slot/slot, list/slot_remappings) | ||
. = ..() | ||
inventory_slot_id = slot.id | ||
icon_state = slot.inventory_hud_icon_state | ||
inventory_hud_class = slot_remappings[INVENTORY_SLOT_REMAP_CLASS] || slot.inventory_hud_class | ||
inventory_hud_main_axis = slot_remappings[INVENTORY_SLOT_REMAP_MAIN_AXIS] || slot.inventory_hud_main_axis | ||
inventory_hud_cross_axis = slot_remappings[INVENTORY_SLOT_REMAP_CROSS_AXIS] || slot.inventory_hud_cross_axis | ||
inventory_hud_anchor = slot_remappings[INVENTORY_SLOT_REMAP_ANCHOR] || slot.inventory_hud_anchor | ||
name = slot_remappings[INVENTORY_SLOT_REMAP_NAME] || slot.display_name || slot.name | ||
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/atom/movable/screen/actor_hud/inventory/plate/slot/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
..() | ||
icon = style.inventory_icons_slot | ||
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/atom/movable/screen/actor_hud/inventory/plate/slot/handle_inventory_click(mob/user, obj/item/with_item) | ||
var/obj/item/in_slot = user.item_by_slot_id(inventory_slot_id) | ||
if(with_item) | ||
if(in_slot) | ||
with_item.melee_interaction_chain(in_slot, user, NONE, list()) | ||
else | ||
user.equip_to_slot_if_possible(with_item, inventory_slot_id, NONE, user) | ||
else | ||
in_slot?.attack_hand(user, new /datum/event_args/actor/clickchain(user)) | ||
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/** | ||
* Hand screen objects | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/plate/hand | ||
/// target hand index | ||
var/hand_index | ||
/// should we have handcuffed overlay? | ||
var/handcuffed = FALSE | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/Initialize(mapload, datum/inventory/host, hand_index) | ||
. = ..() | ||
src.hand_index = hand_index | ||
sync_index(hand_index) | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
..() | ||
icon = style.inventory_icons | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/handle_inventory_click(mob/user, obj/item/with_item) | ||
hud.owner.swap_hand(hand_index) | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/proc/sync_index(index = hand_index) | ||
screen_loc = SCREEN_LOC_MOB_HUD_INVENTORY_HAND(index) | ||
name = "[index % 2? "left" : "right"] hand[index > 2? " #[index]" : ""]" | ||
icon_state = "hand-[index % 2? "left" : "right"]" | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/proc/set_handcuffed(state) | ||
if(state == handcuffed) | ||
return | ||
handcuffed = state | ||
update_icon() | ||
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/atom/movable/screen/actor_hud/inventory/plate/hand/update_overlays() | ||
. = ..() | ||
if(handcuffed) | ||
. += image('icons/mob/screen_gen.dmi', "[hand_index % 2 ? "r_hand" : "l_hand"]_hud_handcuffs") | ||
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/** | ||
* Button: 'swap hand' | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/drawer | ||
name = "drawer" | ||
icon_state = "drawer" | ||
screen_loc = SCREEN_LOC_MOB_HUD_INVENTORY_DRAWER | ||
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/atom/movable/screen/actor_hud/inventory/drawer/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
..() | ||
icon = style.inventory_icons | ||
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/atom/movable/screen/actor_hud/inventory/drawer/on_click(mob/user, list/params) | ||
// todo: remote control | ||
hud.toggle_hidden_class(INVENTORY_HUD_CLASS_DRAWER, INVENTORY_HUD_HIDE_SOURCE_DRAWER) | ||
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/atom/movable/screen/actor_hud/inventory/drawer/update_icon_state() | ||
icon_state = "[(INVENTORY_HUD_CLASS_DRAWER in hud.hidden_classes) ? "drawer" : "drawer-active"]" | ||
return ..() | ||
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/** | ||
* Button: 'swap hand' | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/swap_hand | ||
name = "swap active hand" | ||
icon_state = "hand-swap" | ||
/atom/movable/screen/actor_hud/inventory/swap_hand/Initialize(mapload, datum/inventory/host, hand_count) | ||
. = ..() | ||
screen_loc = SCREEN_LOC_MOB_HUD_INVENTORY_HAND_SWAP(hand_count) | ||
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/atom/movable/screen/actor_hud/inventory/swap_hand/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
..() | ||
icon = style.inventory_icons_wide | ||
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/atom/movable/screen/actor_hud/inventory/swap_hand/on_click(mob/user, list/params) | ||
// todo: remote control | ||
user.swap_hand() | ||
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/** | ||
* Button: 'auto equip' | ||
*/ | ||
/atom/movable/screen/actor_hud/inventory/equip_hand | ||
name = "equip held item" | ||
icon_state = "button-equip" | ||
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/atom/movable/screen/actor_hud/inventory/equip_hand/Initialize(mapload, datum/inventory/host, hand_count) | ||
. = ..() | ||
screen_loc = SCREEN_LOC_MOB_HUD_INVENTORY_EQUIP_HAND(hand_count) | ||
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/atom/movable/screen/actor_hud/inventory/equip_hand/sync_style(datum/hud_style/style, style_alpha, style_color) | ||
..() | ||
icon = style.inventory_icons | ||
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/atom/movable/screen/actor_hud/inventory/equip_hand/on_click(mob/user, list/params) | ||
// todo: remote control | ||
user.attempt_smart_equip(user.get_active_held_item()) |