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Releases: ChrisIgel/hw

Doomwars 1.0.6

02 Jan 20:16
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General Changes

  • Fixed faulty hook graphics

Doomwars 1.0.5

02 Jan 19:51
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General Changes

  • Added four new maps
  • Added a new theme
  • Fixed crashes caused by wrong "random"
  • Increased max case drops to 20
  • Updated some graphics to the old doomwars versions

Weapon Changes

  • DEagle
    • Increased damage
  • Birdy
    • Colored as police
  • Grenade
    • Updated gravity logic
    • Added gravity sounds

Doomwars 1.0.4

02 Jan 15:40
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General Changes

  • Added debug logs

Weapon Changes

  • Resurrector
    • Fixed distance
    • Increased life transferring speed
  • Girder
    • Increased placement range
  • RC Plane
    • Increased speed and improved turning radius
    • More explosion damage and fire (the RC plane itself)
    • More rockets
  • Jetpack
    • Increased speed and duration

Doomwars 1.0.3

31 Dec 20:07
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General Changes

  • Nerfed throwing power

Weapon Changes

  • Minigun
    • Increased fire rate, duration and damage
  • Bazooka
    • Nerfed splitting
  • Flames
    • Increased movement speed
  • Flamethrower
    • Decreased spread
  • Firepunch
    • Added invulnerability
    • Fixed cancelling by explosions
  • Air attack
    • Increased projectile count and spacing
    • Increased bomb and drill explosion radius
    • Increased plane speed
  • Dynamite
    • Increased explosion size
  • Cluster bomb
    • Increased damage and cluster count
  • Mortar
    • Adapted shooting speed to standardized one
    • Added more clusters with more damage
  • Ice gun
    • Increased hedgehog freezing speed
    • Increased ground freezing size
  • Cake
    • Changed sound to flip flap
  • Drill
    • Increased speed and explosion size

Doomwars 1.0.2

30 Dec 19:29
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General Changes

  • Fixed map copying

Doomwars 1.0.1

30 Dec 19:13
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General Changes

  • Increased throwing power
  • Added 12 custom maps

Weapon Changes

  • Bazooka
    • Splits every once in a while
  • Bee
    • Fixed cluster spawning

Doomwars 1.0.0

30 Dec 15:53
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General Changes

  • Splash arts updated
  • 1k life by default
  • Increased damage modifier range
  • Default hedgehog count 8
  • Default turn time 90 s
  • Increased zoom range
  • Graves don't bounce
  • Sped up dying animation
  • Increased dying hedgehog explosion damage

Weapon Changes

  • Seduction
    • Radius and power increased
    • Affects now everything (not just hedgehogs)
  • Hammer
    • Damage adjusted
    • Hole is now a much larger cone
  • DEagle
    • Adjusted damage, radius and range
  • Vampiric
    • Increased lifesteal to 150 %
  • Fire
    • Increased damage
  • Watermelon
    • Removed initial explosion
    • Increased pieces and scattering
  • Kamikaze
    • Explosion radius (and damage) based on health (capped)
    • Has to be triggered manually
  • Ballgun
    • Fire rate and ball velocity increased
  • Birdy
    • More eggs
    • Increased poison damage
  • Hellish
    • Increased radius
    • Added a second "ghost" explosion for more damage
  • Rope
    • Increased rope length
    • Increased movement speed
    • Increased shooting speed
  • Baseball bat
    • Damage and knockback increased
  • Sniper
    • Increased damage and range
  • Bee
    • Improved maneuverability
    • Flies through terrain
    • Shits clusters
    • Explodes at target
    • Increased explosion size and air time
  • Knife
    • Increased damage
  • Sine gun
    • Increased range and damage
  • Resurrector
    • Heals other hedgehogs based on current HP
  • Cake
    • Added walking sound
    • Explodes into a happy little cluster surprise
  • Pickhammer
    • Increased duration
    • Added flames to the side
  • Firepunch
    • Flies higher and deals more damage
    • Added flames to the side
  • Whip
    • Increased damage
    • Added more fire
  • Flamethrower
    • More and farther flames
  • Grenade
    • Attracts hedgehogs around it for a couple of seconds and explodes afterwards
  • Brösel (NEW)
    • Sticks to the first surface hit
    • Burps into a big explosion with lots of mines