Releases: ChrisIgel/hw
Releases · ChrisIgel/hw
Doomwars 1.0.6
Doomwars 1.0.5
General Changes
- Added four new maps
- Added a new theme
- Fixed crashes caused by wrong "random"
- Increased max case drops to 20
- Updated some graphics to the old doomwars versions
Weapon Changes
- DEagle
- Increased damage
- Birdy
- Colored as police
- Grenade
- Updated gravity logic
- Added gravity sounds
Doomwars 1.0.4
General Changes
- Added debug logs
Weapon Changes
- Resurrector
- Fixed distance
- Increased life transferring speed
- Girder
- Increased placement range
- RC Plane
- Increased speed and improved turning radius
- More explosion damage and fire (the RC plane itself)
- More rockets
- Jetpack
- Increased speed and duration
Doomwars 1.0.3
General Changes
- Nerfed throwing power
Weapon Changes
- Minigun
- Increased fire rate, duration and damage
- Bazooka
- Nerfed splitting
- Flames
- Increased movement speed
- Flamethrower
- Decreased spread
- Firepunch
- Added invulnerability
- Fixed cancelling by explosions
- Air attack
- Increased projectile count and spacing
- Increased bomb and drill explosion radius
- Increased plane speed
- Dynamite
- Increased explosion size
- Cluster bomb
- Increased damage and cluster count
- Mortar
- Adapted shooting speed to standardized one
- Added more clusters with more damage
- Ice gun
- Increased hedgehog freezing speed
- Increased ground freezing size
- Cake
- Changed sound to flip flap
- Drill
- Increased speed and explosion size
Doomwars 1.0.2
General Changes
- Fixed map copying
Doomwars 1.0.1
General Changes
- Increased throwing power
- Added 12 custom maps
Weapon Changes
- Bazooka
- Splits every once in a while
- Bee
- Fixed cluster spawning
Doomwars 1.0.0
General Changes
- Splash arts updated
- 1k life by default
- Increased damage modifier range
- Default hedgehog count 8
- Default turn time 90 s
- Increased zoom range
- Graves don't bounce
- Sped up dying animation
- Increased dying hedgehog explosion damage
Weapon Changes
- Seduction
- Radius and power increased
- Affects now everything (not just hedgehogs)
- Hammer
- Damage adjusted
- Hole is now a much larger cone
- DEagle
- Adjusted damage, radius and range
- Vampiric
- Increased lifesteal to 150 %
- Fire
- Increased damage
- Watermelon
- Removed initial explosion
- Increased pieces and scattering
- Kamikaze
- Explosion radius (and damage) based on health (capped)
- Has to be triggered manually
- Ballgun
- Fire rate and ball velocity increased
- Birdy
- More eggs
- Increased poison damage
- Hellish
- Increased radius
- Added a second "ghost" explosion for more damage
- Rope
- Increased rope length
- Increased movement speed
- Increased shooting speed
- Baseball bat
- Damage and knockback increased
- Sniper
- Increased damage and range
- Bee
- Improved maneuverability
- Flies through terrain
- Shits clusters
- Explodes at target
- Increased explosion size and air time
- Knife
- Increased damage
- Sine gun
- Increased range and damage
- Resurrector
- Heals other hedgehogs based on current HP
- Cake
- Added walking sound
- Explodes into a happy little cluster surprise
- Pickhammer
- Increased duration
- Added flames to the side
- Firepunch
- Flies higher and deals more damage
- Added flames to the side
- Whip
- Increased damage
- Added more fire
- Flamethrower
- More and farther flames
- Grenade
- Attracts hedgehogs around it for a couple of seconds and explodes afterwards
- Brösel (NEW)
- Sticks to the first surface hit
- Burps into a big explosion with lots of mines