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My implementation of smoothed particle hydrodynamics simulation using OpenGL rendering.

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ChaitanyaKatti/SPH-Fluid-Simulations

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Smoothed Particle Hydrodynamics

Basic implementation of 3D SPH in C++ and OpenGL.

Features

  • OpenGL rendering
  • Boundary handling
  • Viscosity
  • Spatial hashed grid
  • Compute shader implementation
  • Surface tension
  • Interactive mode

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My implementation of smoothed particle hydrodynamics simulation using OpenGL rendering.

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