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Really any objects that share the same resources (shared buffer view, shared data uri) will end up duplicating that resource when the embedded glTF is written out.
Is anyone working on this? Just spent hours figuring out why some of my scenes actually increased in size after running through gltf-pipeline with Draco enabled.
Really any objects that share the same resources (shared buffer view, shared data uri) will end up duplicating that resource when the embedded glTF is written out.
Test model: box-duplicate.gltf.txt
Found while testing #302
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