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After optimizations, meshes with greater than 65535 vertices still written to ushort buffer. #230

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tfili opened this issue Jan 25, 2017 · 4 comments
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@tfili
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tfili commented Jan 25, 2017

This causes an exception in node. I'm seeing the issue in combinePrimitives.

@pjcozzi pjcozzi added the bug label Jan 26, 2017
@pjcozzi
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pjcozzi commented Jan 26, 2017

With glTF 2.0, we can use uint32.

@likangning93
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@pjcozzi do you think it's worthwhile in the meantime to have combinePrimitives check if combining will exceed uint16?

@pjcozzi
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pjcozzi commented Feb 18, 2017

Yes, let's check for glTF 1.0.

CC @lasalvavida

@likangning93
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I'm checking this out now, in case anyone else was working on it.

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