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This causes an exception in node. I'm seeing the issue in combinePrimitives.
combinePrimitives
The text was updated successfully, but these errors were encountered:
With glTF 2.0, we can use uint32.
Sorry, something went wrong.
@pjcozzi do you think it's worthwhile in the meantime to have combinePrimitives check if combining will exceed uint16?
Yes, let's check for glTF 1.0.
CC @lasalvavida
I'm checking this out now, in case anyone else was working on it.
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This causes an exception in node. I'm seeing the issue in
combinePrimitives
.The text was updated successfully, but these errors were encountered: