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Invert classification #5836
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Invert classification #5836
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8e7b0a6
Add option to invert classification.
bagnell 950afbf
Merge branch 'master' into invert-classification
bagnell f56364c
Update CHANGES.md.
bagnell 87088d4
Fix tests.
bagnell 601e050
Fix blinking when using skip LODs. Missing update to 3D Tiles stencil…
bagnell 24582c3
Add comment about 3D Tiles stencil test.
bagnell bd5f009
Merge branch 'master' into invert-classification
bagnell 3bdf457
Updates from review.
bagnell a89214c
Fix crash.
bagnell a05fc1c
Update doc.
bagnell 94eb17b
Merge branch 'master' into invert-classification
bagnell abaed6e
Update Sandcastle example after merge.
bagnell a2b12fb
Merge branch 'master' into invert-classification
bagnell b9ab3a8
Update Sandcastle example after merge.
bagnell 9f4cab0
Update CHANGES.md.
bagnell 2a53685
Merge branch 'master' into invert-classification
bagnell 5f60fa3
Updates from review.
bagnell d617556
Update Sandcastle example.
bagnell d89350b
Merge branch 'master' into invert-classification
bagnell 87289df
Update comment.
bagnell c4e886f
Merge branch 'master' into invert-classification
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Does this also apply to the classification primitives? I think so, right? If so, then update this.
Otherwise, if this is 3D Tiles specific, maybe rename to
invert3DTilesClassification
andinvert3DTilesClassificationColor
?Longer-term, would this move to per-primitive/tileset properties that could use the bounding volume as a scissor? Maybe an event could notify the scene when these are enabled so that the main rendering pipeline still has the information it needs.
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Updated. It applies to
ClassificationPrimitive
andGroundPrimitive
.Yes, longer-term we could move this to per-primitive/tileset properties.