Fix material caching for canvases #2843
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Cesium would incorrectly use an HTMLCanvasElement as the key to the Material texture cache dictionary. This means that if you had multiple canvas-based materials, we would only ever use the first one that was added (because the cache lookup would always succeed even if the canvases were difference).
This change uses toDataURL to store canvas elements in the cache. This is sub-optimal since toDataURL is slow and also creates huge string, but the best we can do in the short term. We need a good overlal long term strategy for dealing with canvases, but that's outside the scope of this PR.
Fixes #2821