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Scene-level ambient light setting #989

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emackey opened this issue Jul 30, 2013 · 1 comment
Closed

Scene-level ambient light setting #989

emackey opened this issue Jul 30, 2013 · 1 comment

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@emackey
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emackey commented Jul 30, 2013

We use eye-based "fake" light vectors in czm_phong to keep abstract objects always lit. For example, sensor cones are not physical objects that you can see in the real world, so we want them to be visible under all lighting conditions in Cesium, without regard to placement of actual light sources.

This is a request to add a scene-level ambient light setting, to help keep abstract objects like this always lit. A sample implementation for sensor cones is hard-coded in #985, and further discussion is in #925.

@pjcozzi
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pjcozzi commented May 7, 2014

Handled for now in #1680. More lighting plans are on the roadmap.

@pjcozzi pjcozzi closed this as completed May 7, 2014
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