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This only happens the first time you run the example. As @mramato said in #6818, this is probably a race condition because the terrain isn't cached. I can reproduce it pretty reliably if I disable cache in the debugger.
This only happens the first time you run the example. As @mramato said in #6818, this is probably a race condition because the terrain isn't cached. I can reproduce it pretty reliably if I disable cache in the debugger.
Sandcastle
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