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/* * Assignment #6 * Name: Jason Palacios * UT EID: jap4839 * UTCS: jason777 */ ABOUT ----- This project implements a somewhat functional raytracer; it is the final project for the CS 354 Fall 2015 Computer Graphics course at the University of Texas at Austin. In a class of about 50 or more students, this implementation placed 2nd in a rendering speed test. GRAPHICAL USER INTERFACE ------------------------ Aside from the default GUI components, a couple of new things have been added: -- "AA Sample Factor" slider: This determines the square root of the number of samples to take when supersampling. -- "Cubemap Motion Blur Factor" slider: This determines the DoF. -- "Multi-Threading Factor" slider: This determines the square root of the number of threads to use to handle raytracing. -- "KD-Tree" checkbox: Turn on/off the usage of kd-trees to handle intersection tests. -- "Cubemap" checkbox: Turn on/off the usage of the current cubemap when rendering. -- "File->Load Cubemap" menu selection: Select and load multiple pictures to serve as a cubemap. EXTRA CREDIT ------------ Please take note of the following when grading: -- Texture mapping has been implemented. -- Depth of field has been added to the cubemap filter. -- The program makes use of multiple threads for rendering. DISCLAIMER ---------- I do not condone cheating. This project is available online to serve as a reference for both potential employers and anyone else who is curious.
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