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Set Environment's Ao Channal Effect to 1.0 by default
"Ao Channel Affect" was defaulting to 0, giving unexpected results. This meant that as soon as you set an AO texture on a material, there will no longer be SSAO on that material. This led many users to think that Godot didn't support using SSAO and AO textures at the same time. This closes godotengine#43957.
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