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Project 5: Bowen Yang #20

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27 changes: 15 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,26 +3,29 @@ WebGL Clustered and Forward+ Shading

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 5**

* (TODO) YOUR NAME HERE
* Tested on: (TODO) **Google Chrome 222.2** on
Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Name: Bowen Yang
* [LinkedIn](https://www.linkedin.com/in/%E5%8D%9A%E6%96%87-%E6%9D%A8-83bba6148)
* [GitHub](https://github.com/Grillnov)
* [Facebook](https://www.facebook.com/yang.bowen.7399)
* [Steam](https://steamcommunity.com/id/grillnov)
* Tested on: Windows 10 x64, i7-6800K @ 3.40GHz 32GB, GTX 1080 8GB (Personal computer at home)

### Live Online
## Some apologies
Note: Since the submission deadlines of both SIGGRAPH 2019 and CGF are approaching, I only made it to finish the Forward+ part of this project...

[![](img/thumb.png)](http://TODO.github.io/Project5B-WebGL-Deferred-Shading)
### Forward+ Demo

### Demo Video/GIF
![](Screenshot.png)()

[![](img/video.png)](TODO)
### Live Online

### (TODO: Your README)
### Demo Video/GIF

*DO NOT* leave the README to the last minute! It is a crucial part of the
project, and we will not be able to grade you without a good README.
[![](img/video.png)]()

This assignment has a considerable amount of performance analysis compared
to implementation work. Complete the implementation early to leave time!
### README

The light numbers related to each fragment (with Z value maintained) in the clusters are tracked using a buffer, that's later binded with a texture.

### Credits

Expand Down
Binary file added Screenshot.png
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