Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Combat engine #36

Merged
merged 52 commits into from
Jul 30, 2024
Merged

Combat engine #36

merged 52 commits into from
Jul 30, 2024

Conversation

nimoooos
Copy link
Member

No description provided.

realstealthninja and others added 22 commits July 20, 2024 21:03
Added another obstacle on the map, moved spawn position of an enemy so they start at different position
trying to figure out disabling attack when trying to shoot too far
(prevents accidentally wasting turn from switching to move mode)
I'm not sure what happened here but I feel like it's gonna break if I don't push this
Reduce unneeded travel time during debugging
Character can only attack within the range (player property)
Sprites and and player to main
Copy link
Member

@realstealthninja realstealthninja left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good

@realstealthninja realstealthninja merged commit dfafc76 into main Jul 30, 2024
3 checks passed
@realstealthninja realstealthninja deleted the combat_engine branch July 30, 2024 06:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants