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Combat engine #36
Merged
Merged
Combat engine #36
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Also added debug label for current hp status. Should be on UI eventually
project.godot keeps changing its mind on where viewport width should go
Started building template for levels
Added another obstacle on the map, moved spawn position of an enemy so they start at different position
trying to figure out disabling attack when trying to shoot too far (prevents accidentally wasting turn from switching to move mode)
I'm not sure what happened here but I feel like it's gonna break if I don't push this
Reduce unneeded travel time during debugging
Character can only attack within the range (player property)
Sprites and and player to main
This reverts commit d522523.
Revert "Merging from main"
realstealthninja
approved these changes
Jul 30, 2024
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Looks good
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