EEex v0.8.2-alpha
Pre-release
Pre-release
Changelog:
- (Fix) Volatile Fields are now present on all game objects, (fixes crash regarding EEex_SetTarget() and EEex_MatchObject() in non-sprite scripts).
- (Lua) The EEex_ObjectData table can now be used to store temporary data about an object; object entries are automatically cleared when they invalidate.