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EEex v0.8.2-alpha

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@Bubb13 Bubb13 released this 05 Jan 21:41
· 313 commits to master since this release

Changelog:

  • (Fix) Volatile Fields are now present on all game objects, (fixes crash regarding EEex_SetTarget() and EEex_MatchObject() in non-sprite scripts).
  • (Lua) The EEex_ObjectData table can now be used to store temporary data about an object; object entries are automatically cleared when they invalidate.