A video series covering the Unity game engine. Guide below, code examples in subdirectories.
- lesson 0a, 16:03 static typing, classes
- lesson 0b, 13:29 methods, constructors
- lesson 0c, 18:21 interfaces, inheritance
- lesson 0d, 16:03 structs, properties, generics
- lesson 0e, 10:03 syntax
I don't recommend diving into Unity until you have a basic familiarity with C# (or Java, which is similar enough).
These lessons assume familiarity with my Pigeon educational language, which is covered in the first four videos of this playlist.
- lesson 1, 21:06 assets, GameObjects, components
- lesson 2, 16:52 Start(), Update(), transforms
- lesson 3, 16:07 finding game objects
- lesson 7, 15:33 parent and child GameObjects
- lesson 8, 11:30 destroy and instantiate GameObjects and components
- lesson 9, 23:22 Vector2
- lesson 10, 17:14 Vector3
- lesson 11, 32:38 rotations and Quaternions
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